Project::OSiRiON wiki wiki http://osirion.org/wiki/index.php/Main_Page MediaWiki 1.31.1 first-letter Media Special Talk User User talk Project OSiRiON Project OSiRiON talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Main Page 0 1 1 2014-08-24T17:52:09Z MediaWiki default 0 wikitext text/x-wiki '''MediaWiki has been successfully installed.''' Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list] * [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] b7a3846f2c55072191227d89a3204fe379288fee 2 1 2014-08-24T17:58:34Z Ingar 1 Import from backup wikitext text/x-wiki Welcome to the Project::OSiRiON wiki. The goal of this wiki is to gather all information related to the engine and the game. == Contents == {| | [[Installation]] || How to get the game up and running. |- | [[FAQ]] || Frequently Asked Questions |- | [[Player guide]] || The beginners guide. |- | [[User manual]] || Advanced topics and engine command reference. |- | [[Universe]] || Roadmap to the official game universe. |- | [[Editing]] || Modifying the universe, creating ships and stations and other content. |- | [[Development]] || Editing the source code |} 74713b402d8520ae3cc4ad0c6350d6c7bcd94c05 Installation 0 2 3 2014-08-24T17:59:06Z Ingar 1 Import from backup wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Using packages == Installing the packages is the fastest and easiest way to try the latest development build. You will need two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...) === Windows === First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. Download for 32-bit windows: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] Download for 64-bit windows: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an approriate location, a new folder will automaticly be created. Next you will have to download the game data. Download for the game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder. Click on ''Osirion.exe'' to start the game. === Linux === Note: ''The binaries where made for Ubuntu 12 and might not run on your distribution. ''If they don't, you can try building from source code. To run the game, you will need to have SDL installed. This is a fairly common library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries. Download for linux (32-bit and 64-bit): [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number). cd /usr/local/games sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux Download for the game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Download the game data and extract it into the osirion directory. A new subdirectory ''data'' will be created. sudo unzip /where/you/downloaded/osirion-latest-data.zip To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 === MacOS === While it is possible to build Project::OSiRiON on MacOS, no official build for MacOS is currently available. Contact the Development Team if you are a MacOS user interested in trying the game. == Building from source code == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows === Requirements === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 1.2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands in a terminal window: sudo su - apt-get install autoconf automake libtool subversion apt-get install libjpeg8 libjpeg8-dev apt-get install libpng3 libpng3-dev apt-get install libvorbisfile3 libvorbis-dev apt-get install libglu1-mesa-dev apt-get install libopenal1 libopenal-dev apt-get install libsdl1.2debian libsdl1.2-dev === Building on Windows === You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet. === Building the Bullet physics library === The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src e8d89a5e886907fab015521961d3b1b3e14ffd0c FAQ 0 3 4 2014-08-24T18:00:05Z Ingar 1 Import from backup wikitext text/x-wiki === What engine are you using? === Project::OSiRiON uses its own engine, it is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib and the Bullet physics library. It is a work in progress and evolves with the game as required. === Is this a singleplayer or a multiplayer game? === While it is possible to run the game in singleplayer mode, it is intended as a multiplayer game. Singleplayer mode is essentialy like playing alone on a server. A real, story-driven single player campaign is a long term objective and is not planned for release 1.0. === Why are there no weapons? === There are. You have to buy them at a dealer and mount them in the inventory window. 87dba29fdf0853a47d0ed0e4471c5f6dfacdcbec Player guide 0 4 5 2014-08-24T18:01:09Z Ingar 1 Import from backup wikitext text/x-wiki ''OK Space Cadets, prepare to hurtle through the Cosmos!'' So, you have decided to leave your old life behind and explore the universe of Project::OSiRiON? This guide will show you how to take your first steps and teach you the basic skills you need to survive in these new surroundings. Before you can be allowed to pilot a space ship, make sure you have reviewed the [[Installation_instructions|installation instructions]] to ensure optimal performance of the onboard computer systems. Advanced topics and server operations are covered by the [http://osirion.org/doc/manual.html user manual]. == Getting Started == [[Image:main_menu.jpg|thumb|The Main Menu]] When the client has started it will show you the main menu. Click the '''Start''' button to start a game, or click the '''Internet''' button to connect to the test server. The '''Options''' button will open the options menu where you can customize a number of settings. When the game has started it will show you the game menu. Click the '''Join''' button to join the game, or click the '''Disconnect''' button to leave the game and return to the main menu. [[Image:key_esc.png]] Later on, you can press '''esc''' to return to the main menu. [[Image:key_console.png]] You can press '''~''' at any time to open the command console. Once you have joined, you will find yourself on Alexandria, a small trading outpost on the edge of the civilized world. You begin the game as the proud owner of a small trading vessel and a modest amount of credits. You're currently docked at a space station and you're looking at a menu with available actions, but first, we'll take a look at the icons on the top of the screen. These icons are available most of the time and open the game's main information windows. {| | [[Image:icon_menu.png]] || Menu || Opens the main menu |- | [[Image:icon_launch.png]] || Launch || (not visible in space) If you're docked at a planet or space station, you can use this icon to launch your ship into space. |- | [[Image:icon_dock.png]] || Dock || (not visible when docked) In space, you can use this icon to dock with the selected planet or station |- | [[Image:icon_home.png]] || Home || When docked, this icon will return you to the planet or station's main menu |- | [[Image:icon_inventory.png]] || Inventory || Opens the inventory window |- | [[Image:icon_map.png]] || Map || Opens the map window |- | [[Image:icon_chat.png]] || Chat || Opens the chat window |} [[Image:launch.png]] Click on the launch icon to leave the station and launch into space. The launch button will change into a dock button. === Camera Controls === After launch, you will be at the helm of your spaceship, right outside the space station. Let's take a moment to look around. There are three camera views you can choose from: '''track''' (the default mode), '''cockpit''' and '''free'''. {| | [[Image:key_v.png]] || Press '''v''' to switch to the next view. |- | [[Image:key_shift.png]]+[[Image:key_v.png]] || Press '''shift + v''' to switch to the previous view. |- | [[Image:key_div.png]] || Press '''keypad /''' to zoom in. |- | [[Image:key_mul.png]] || Press '''keypad *''' to zoom out. |} Zoom is disabled in cockpit view. If the camera is in free view and mouse control is enabled, you can use the mouse to rotate the camera around your ship. If mouse control is disabled, you can activate it by clicking and holding the left mouse button. [[Image:spacebar.png]] Press '''spacebar''' to toggle mouse control on or off. If mouse control is enabled, the mouse pointer will change into a green circle. === Flight Controls === Your spacecraft can be controlled with the mouse and the keyboard. Joystick support is disabled by default but can be enabled from the command console. The keyboard controls can be used in any camera view. The bar in the lower left of the screen indicates your thruster. Next to it you will find the speed indicator. You can use the mouse scrollwheel to set the level of thrust. {| | [[Image:key_plus.png]] || Press '''keypad +''' to increase thrust. |- | [[Image:key_min.png]] || Press '''keypad -''' to decrease thrust. |} {| | [[Image:key_w.png]] || Press '''w''' to fire afterburner. || [[Image:s.png]] || Press '''s''' to reverse engines. |- | [[Image:key_a.png]] || Press '''a''' to strafe left. || [[Image:d.png]] || Press '''d''' to strafe right. |- | [[Image:key_r.png]] || Press '''r''' to strafe up. || [[Image:f.png]] || Press '''f''' to strafe down. |- | [[Image:key_q.png]] || Press '''q''' to roll left. || [[Image:e.png]] || Press '''e''' to roll left. |} {| | [[Image:key_4.png]] || Press '''keypad 4''' to turn left. || [[Image:6.png]] || Press '''keypad 6''' to turn right. |- | [[Image:key_8.png]] || Press '''keypad 8''' to pitch up. || [[Image:2.png]] || Press '''keypad 2''' to pitch down. |- | [[Image:key_7.png]] || Press '''keypad 7''' to roll left. || [[Image:9.png]] || Press '''keypad 9''' to roll left. |} If the camera is in tracking view or cockpit view, you can drag the mouse to turn your spaceship. If mouse control is disabled, click and hold the left mouse button while you drag. {| | [[Image:key_space.png]] || Press '''spacebar''' to toggle mouse control on or off. |} === Navigation Controls === aa027373ef3e6546b5e00387dbe6d38f65ed5ef4 Universe 0 5 6 2014-08-24T18:02:44Z Ingar 1 Import from backup wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. The most recent starsystem roadmap can be found here: [http://osirion.org/doc/images/roadmap.png http://osirion.org/doc/images/roadmap.png] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Human Race|Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] See [[List of Known Races]]. == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] 0d26b539fa90fd617586decb1df1fc1aaed3077b 11 6 2014-08-24T18:11:50Z Ingar 1 Removed list of races wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. The most recent starsystem roadmap can be found here: [http://osirion.org/doc/images/roadmap.png http://osirion.org/doc/images/roadmap.png] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Human Race|Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] ecd3ab83508567d3d0733dafd24c5ef9f64141c4 12 11 2014-08-24T18:16:23Z Ingar 1 wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.png]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Human Race|Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] e821adfd8ecb9ba56f0131173e6fc80dad9507fd 13 12 2014-08-24T18:17:11Z Ingar 1 Embedded starsystem roadmap image. wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Human Race|Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] 5c1fbb06147ac58208f541da9014116abc146b63 17 13 2014-08-24T18:34:17Z Ingar 1 Thumbnail roadmap image. wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Human Race|Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] 4922c6f15d83e298b52c792f680d2715de6638c5 27 17 2014-08-24T18:52:24Z Ingar 1 /* Races */ wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] 917512b86d9f604b16cb2bbfb2bfe8a3045c16d8 45 27 2014-08-24T21:51:46Z Ingar 1 Added desscription. wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] 27b761764b253ab463c163495b0fd83f1b01c7b9 46 45 2014-08-24T21:54:42Z Ingar 1 Added description. wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[House Lindblade]] * [[House Praetoria]] * [[House Dagon]] * ''Joint Miners Association'' -> '''Needs to be renamed?''' * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] 7524ab1c6a62e0ce01f536b588cbae0a148ecd71 47 46 2014-08-24T22:05:49Z Ingar 1 Added factions. wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Human Factions === * [[Independent Colonies]] * [[Colonial Militia]] * [[Merchants Association]] * [[House Lindblade]] * [[Linblade Military]] * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] * [[Praetorian Express]] * [[House Dagon]] * [[Mercenaries Guild]] * [[Joint Miners Association]] * [[Universal Research]] * [[Micron Corporation]] * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] b0eaead85b1a67cf1224adf6af0cf6623fefafb4 48 47 2014-08-24T22:13:20Z Ingar 1 /* Factions */ wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Military]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] == Corporations == * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] a2f53275f079e866139d5b479ef751b29b5288b3 49 48 2014-08-24T22:13:46Z Ingar 1 /* Corporations */ wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Military]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] 484712286a9c69da2d8265123d72fa7c2aae80c9 50 49 2014-08-24T22:27:37Z Ingar 1 Renamed Lindblade Military to Lindblade Defence Forces wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Forces]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] aed1b6119fafcdc737cceb401ebb910762c08642 Editing 0 6 7 2014-08-24T18:07:02Z Ingar 1 Created page with "One of the goals of Project::OSiRiON is to create a game world that is easy to adapt and extend. Most of the world description is read from plain text ini files which can be e..." wikitext text/x-wiki One of the goals of Project::OSiRiON is to create a game world that is easy to adapt and extend. Most of the world description is read from plain text ini files which can be edited with basically any text editor. {| | [[Editing the world]] || The world is completely defined server-side. If you run your own server, you can offer a customized world and players will automatically join your modified world. |- | [[Creating skyboxes]] || To give the world a more realistic appearance, each zone can be rendered with its own sky. Spacescape is a program that offers a convenient way to create skyboxes. |- | [[Creating 3D models]] || New ships, stations and other objects can be added by creating new 3D models, the game can currently use 3D models in the [[File_Format_ASE|ASE]] format, the WaveFront [[File_Format_OBJ|OBJ]] format or the Quake 3 [[File_Format_MAP|MAP]] format. The latter can edited with the radiant editor. |- | [[Textures and materials]] || 3D models use textures and materials, Project::OSiRiON uses material scripts to provide special texture features like player color or engine color to modellers. |- | [[Resources]] || Links to tutorials, texture and model resources, and other related nformation. |} 8e8ea2f18e9e71291a7f24189b8c0d8422b7696d Editing the world 0 7 8 2014-08-24T18:07:33Z Ingar 1 Import from backup wikitext text/x-wiki One of the goals of the project is to create a game world that is easy to adapt and extend. At the moment of writing, the game reads the world description from ini/world.ini and a list of buyable ships from ini/ships.ini. These ini-files are plain text files that can be edited with any text editor. The world description files are server-side. If you run your own server you can modify the world to your liking and clients will automatically join your modified world. I recommend you do not edit the original game data, copy the files you want to edit to your personal osirion directory. The files found in this directory will get precedence over the original game data. Your modified files will be used and the original files can still be updated when a new version is available. On Linux and other Unix-systems your personal osirion is a hidden directory in your home directory called ''.osirion''. On windows, your personal osirion directory is ''My Documents\My Games\Osirion''. == File Structure == World description files use the windows ini-file syntax. These files contain one or more sections. Every section starts with a section name enclosed in square brackets and contains a list of value=key pairs to describe the properties for the current section. Lines starting with a semicolon are considered comments and are ignored. For example, a section describing a planet called Seymour: ; Planet Seymour [planet] label=seymour name=planet Seymour location=-128 1024 -32 color=1 .9 .5 texture=planets/seymour radius=68 You can edit the ini files with a text editor of your liking. == World definitions == The file world.ini contains a list of zone in the game world. A zone is anarea in the gameworld, like a solar system or a remote sector in space. It contains a single world section containting multiple zone keys. The player can only travel between zones by using a jumpgate or ship equiped with a hyperspace jump drive. === [world] section === {| !key !value !usage |- |zone= |''[string]'' |label of the zone to be added to the game world |} Example: ; a world.ini with two zones [world] zone=ghant zone=brogha == Zone definitions == Each zone has its own zone description file. The actual name of the file depends on the zone label. If your world.ini contains the line zone=ghant, the content of the zone with the label ghant would be described in the file zones/ghant.ini. The ini-file contains a list of objects populating that zone, and the basic properties of those objects. In the context of the engine, such an object is called an entity. === [zone] section === The zone section defines a number of attributes for the current zone. Note that if a zone faction is set, the zone color will default to the faction's color. You can override the faction color by placing the color key after the faction key. {| !key !value !usage |- |name= |[string] |the in-game name of the zone |- |sky= |[string] |name of the skybox in the textures/sky directory |- |color= |[r g b] |color used to display this zone on the map |- |faction= |[label] |faction this zone belongs to |- |ambient= |[r g b] |ambient light color for this zone |- |location= |[x y z] |galactic location of the zone |- |info= |[string] |The in-game description, multiple info key can be used to add long descriptions. |} Example: ; Zone identification for the Ghant system [zone] name=Ghant system sky=sky02 ambient=0.1 0.1 0.1 location=100 -50 0 === [entity] section === The [entity] sections adds a generic entity to the zone {| !key !value !usage |- |label= |[string] |The game label for this entity. |- |name= |[string] |The in-game name for this entity. |- |info= |[string] |The in-game description, multiple info key can be used to add long descriptions. |- |shape= |[shape] |Set the shape key to define a basic geometrical shape: |- | |axis |A 3D-axis with X, Y and Z lines. |- | |cube |A cube. |- | |diamond |A rotating octahedron with an axis. |- | |sphere |A polyhedron approximation of a sphere. |- |model= |[string] |Filename of the model for the entity, without extension. Setting the ''model'' key overrides the ''shape'' key. |- |radius= |[float] |Radius of the entity, in game units: 1 game unit translates to 100m in-game. An entity with a radius of 0.5 would fit into a sphere with a diameter of 100m. The radius is automaticly calculated for entities with a model. |- |location= |[x y z] |Location of the entity within the zone. |- |yaw= |[float] |Yaw angle of the entity, in degrees. |- |pitch= |[float] |Pitch angle of the entity, in degrees. |- |roll= |[float] |Roll angle of the entity, in degrees. |- |color= |[r g b] |Primary entity color. |- |colorsecond= |[r g b] |Secondary entity color. |- |showonmap= |[bool] |If true, this entity appears on the map. |- |nonsolid= |[bool] |If true, this entity will be ignored by collision detection. |- |} An example of an entity with a basic shape: [entity] label=origin name=Galactic origin shape=axis radius=1 location=0 0 0 ; yellow color=1 1 0 ; description info=The Galactic origin is a turbulent area filled with hot plasma, info=ion storms and magnetic radiation. info=Travelers entering this region do so on their own risk. An example of an entity with a model: [entity] label=ikarus name=Ikarus satellite model=maps/satellites/ikarus ; blue color=100 100 230 location=64 0 0 yaw=-120 pitch=15 All other entity sections, like [station] and [star] derive from [entity], this means that all entity keys can be applied to the other sections as well. === [navpoint] section === Space is huge and barren wasteland. Navigation points are an easy way to provide players with landmarks. The default navigation point is a diamond-shaped entity. Example: [navpoint] label=navpoint_east name=Navigation point East location=716 -1008 20 === [jumppoint] section === === [jumpgate] section === === [star] section === A star is a spherical entity with a default radius of 96. The star globe will be rendered fullbright and serves as the main source of light for a zone. Stars can have a ''texture'' like planets. Aditionally, the corona key can be used to indicate what corona texture to use to render the star's corona. Corona textures can be found in ''textures/corona''. [[File:Morgan-Keenan_spectral_classification.png]] Project::OSiRiON roughly follows the Morgan-Keenan spectral classification. Consult the [http://en.wikipedia.org/wiki/Stellar_classification wikipedia article on stellar classification] and [http://en.wikipedia.org/wiki/File:Morgan-Keenan_spectral_classification.png the classification image]. Example: ; a class G star [star] label=star name=class G star color=1.0 0.9 0.5 radius=96 corona=default === [planet] section === A planet is spherical entity with a texture and a default radius of 64 and will be rendered with lighting enabled. A planet can be marked as dockable: in this case it can be visited by a player and trading definitions can be added. {| !key !value !usage |- |texture= |[string] |Name of the texture used to render the planet. |- |rotationspeed= |[float] |Rotation speed in degrees per second |- |dock= |[bool] |Set to tro to create a planet that can be visisted. |} Example: ; The iceworld, a very dark and cold place [planet] label=iceworld name=The World of Ice texture=planets/iceworld rotationspeed=1 ; a grey-blue colour color=0.5 0.5 0.8 === [station] section === A ''station'' section defines an entity that can be visited by a player. This section can contain the same keys as the ''entity'' section, but the entity will be marked as dockable and the player will be able to target it for docking. Stations can sell cargo and ships. Trading definitions are set in ''cargo'' and ''ship'' sections following the ''station'' section. {| !key !value !usage |- |faction= |[string] |Faction this station belongs to, as defined in factions.ini. |} Example: [station] label=alexandria name=Alexandria outpost model=maps/stations/alexandria location=-192 -704 32 ; brown color=222 192 145 yaw=45 === Trade definitions === Dockable planets and stations are the trading centers of the universe. To define tradeable goods and ships the ''planet'' and ''station'' secionts can be followed by one ore more ''cargo'', ''ship'' or ''weapon'' subsections. Each entry will add an item to the planet's or station's inventory. ==== [ship] subsection ==== ==== [cargo] subsection ==== ==== [weapon] subsection ==== === [patrol] section === Defines NPC patrols. ==== [npc] subsection ==== The ''npc'' subsection will define with type of NPCs the patrol will consist of. ==== [waypoint] subsection ==== Waypoints define a patrol's travel path. == Templates == templates.ini == Factions == factions.ini == Ship definitions == ships.ini == Cargo definitions == cargo.ini == Weapon definitions == weapons.ini 34f57f76eeb1c96e31bbc0c77f297f84d69e38ee 15 8 2014-08-24T18:30:19Z Ingar 1 Changed organ-Keenan_spectral_classification file type to JPG. wikitext text/x-wiki One of the goals of the project is to create a game world that is easy to adapt and extend. At the moment of writing, the game reads the world description from ini/world.ini and a list of buyable ships from ini/ships.ini. These ini-files are plain text files that can be edited with any text editor. The world description files are server-side. If you run your own server you can modify the world to your liking and clients will automatically join your modified world. I recommend you do not edit the original game data, copy the files you want to edit to your personal osirion directory. The files found in this directory will get precedence over the original game data. Your modified files will be used and the original files can still be updated when a new version is available. On Linux and other Unix-systems your personal osirion is a hidden directory in your home directory called ''.osirion''. On windows, your personal osirion directory is ''My Documents\My Games\Osirion''. == File Structure == World description files use the windows ini-file syntax. These files contain one or more sections. Every section starts with a section name enclosed in square brackets and contains a list of value=key pairs to describe the properties for the current section. Lines starting with a semicolon are considered comments and are ignored. For example, a section describing a planet called Seymour: ; Planet Seymour [planet] label=seymour name=planet Seymour location=-128 1024 -32 color=1 .9 .5 texture=planets/seymour radius=68 You can edit the ini files with a text editor of your liking. == World definitions == The file world.ini contains a list of zone in the game world. A zone is anarea in the gameworld, like a solar system or a remote sector in space. It contains a single world section containting multiple zone keys. The player can only travel between zones by using a jumpgate or ship equiped with a hyperspace jump drive. === [world] section === {| !key !value !usage |- |zone= |''[string]'' |label of the zone to be added to the game world |} Example: ; a world.ini with two zones [world] zone=ghant zone=brogha == Zone definitions == Each zone has its own zone description file. The actual name of the file depends on the zone label. If your world.ini contains the line zone=ghant, the content of the zone with the label ghant would be described in the file zones/ghant.ini. The ini-file contains a list of objects populating that zone, and the basic properties of those objects. In the context of the engine, such an object is called an entity. === [zone] section === The zone section defines a number of attributes for the current zone. Note that if a zone faction is set, the zone color will default to the faction's color. You can override the faction color by placing the color key after the faction key. {| !key !value !usage |- |name= |[string] |the in-game name of the zone |- |sky= |[string] |name of the skybox in the textures/sky directory |- |color= |[r g b] |color used to display this zone on the map |- |faction= |[label] |faction this zone belongs to |- |ambient= |[r g b] |ambient light color for this zone |- |location= |[x y z] |galactic location of the zone |- |info= |[string] |The in-game description, multiple info key can be used to add long descriptions. |} Example: ; Zone identification for the Ghant system [zone] name=Ghant system sky=sky02 ambient=0.1 0.1 0.1 location=100 -50 0 === [entity] section === The [entity] sections adds a generic entity to the zone {| !key !value !usage |- |label= |[string] |The game label for this entity. |- |name= |[string] |The in-game name for this entity. |- |info= |[string] |The in-game description, multiple info key can be used to add long descriptions. |- |shape= |[shape] |Set the shape key to define a basic geometrical shape: |- | |axis |A 3D-axis with X, Y and Z lines. |- | |cube |A cube. |- | |diamond |A rotating octahedron with an axis. |- | |sphere |A polyhedron approximation of a sphere. |- |model= |[string] |Filename of the model for the entity, without extension. Setting the ''model'' key overrides the ''shape'' key. |- |radius= |[float] |Radius of the entity, in game units: 1 game unit translates to 100m in-game. An entity with a radius of 0.5 would fit into a sphere with a diameter of 100m. The radius is automaticly calculated for entities with a model. |- |location= |[x y z] |Location of the entity within the zone. |- |yaw= |[float] |Yaw angle of the entity, in degrees. |- |pitch= |[float] |Pitch angle of the entity, in degrees. |- |roll= |[float] |Roll angle of the entity, in degrees. |- |color= |[r g b] |Primary entity color. |- |colorsecond= |[r g b] |Secondary entity color. |- |showonmap= |[bool] |If true, this entity appears on the map. |- |nonsolid= |[bool] |If true, this entity will be ignored by collision detection. |- |} An example of an entity with a basic shape: [entity] label=origin name=Galactic origin shape=axis radius=1 location=0 0 0 ; yellow color=1 1 0 ; description info=The Galactic origin is a turbulent area filled with hot plasma, info=ion storms and magnetic radiation. info=Travelers entering this region do so on their own risk. An example of an entity with a model: [entity] label=ikarus name=Ikarus satellite model=maps/satellites/ikarus ; blue color=100 100 230 location=64 0 0 yaw=-120 pitch=15 All other entity sections, like [station] and [star] derive from [entity], this means that all entity keys can be applied to the other sections as well. === [navpoint] section === Space is huge and barren wasteland. Navigation points are an easy way to provide players with landmarks. The default navigation point is a diamond-shaped entity. Example: [navpoint] label=navpoint_east name=Navigation point East location=716 -1008 20 === [jumppoint] section === === [jumpgate] section === === [star] section === A star is a spherical entity with a default radius of 96. The star globe will be rendered fullbright and serves as the main source of light for a zone. Stars can have a ''texture'' like planets. Aditionally, the corona key can be used to indicate what corona texture to use to render the star's corona. Corona textures can be found in ''textures/corona''. [[File:Morgan-Keenan_spectral_classification.jpg]] Project::OSiRiON roughly follows the Morgan-Keenan spectral classification. Consult the [http://en.wikipedia.org/wiki/Stellar_classification wikipedia article on stellar classification] and [http://en.wikipedia.org/wiki/File:Morgan-Keenan_spectral_classification.png the classification image]. Example: ; a class G star [star] label=star name=class G star color=1.0 0.9 0.5 radius=96 corona=default === [planet] section === A planet is spherical entity with a texture and a default radius of 64 and will be rendered with lighting enabled. A planet can be marked as dockable: in this case it can be visited by a player and trading definitions can be added. {| !key !value !usage |- |texture= |[string] |Name of the texture used to render the planet. |- |rotationspeed= |[float] |Rotation speed in degrees per second |- |dock= |[bool] |Set to tro to create a planet that can be visisted. |} Example: ; The iceworld, a very dark and cold place [planet] label=iceworld name=The World of Ice texture=planets/iceworld rotationspeed=1 ; a grey-blue colour color=0.5 0.5 0.8 === [station] section === A ''station'' section defines an entity that can be visited by a player. This section can contain the same keys as the ''entity'' section, but the entity will be marked as dockable and the player will be able to target it for docking. Stations can sell cargo and ships. Trading definitions are set in ''cargo'' and ''ship'' sections following the ''station'' section. {| !key !value !usage |- |faction= |[string] |Faction this station belongs to, as defined in factions.ini. |} Example: [station] label=alexandria name=Alexandria outpost model=maps/stations/alexandria location=-192 -704 32 ; brown color=222 192 145 yaw=45 === Trade definitions === Dockable planets and stations are the trading centers of the universe. To define tradeable goods and ships the ''planet'' and ''station'' secionts can be followed by one ore more ''cargo'', ''ship'' or ''weapon'' subsections. Each entry will add an item to the planet's or station's inventory. ==== [ship] subsection ==== ==== [cargo] subsection ==== ==== [weapon] subsection ==== === [patrol] section === Defines NPC patrols. ==== [npc] subsection ==== The ''npc'' subsection will define with type of NPCs the patrol will consist of. ==== [waypoint] subsection ==== Waypoints define a patrol's travel path. == Templates == templates.ini == Factions == factions.ini == Ship definitions == ships.ini == Cargo definitions == cargo.ini == Weapon definitions == weapons.ini 1d99f71e61495d0aa78c7eae7c4728dbc8db8083 Creating skyboxes 0 8 9 2014-08-24T18:08:10Z Ingar 1 Import from backup wikitext text/x-wiki A skybox is a set of six seamless images which are rendered on the inside of a large cube surrounding the player, and is sometimes referred to as environment map. In first-person shooters they're uduslly images of far away hills, forest and buildings, in spacegames they will display stars, nebulas and far away galaxies. == Installing Spacescape == Alex Peterson's Spacescape is a tool for creating space skyboxes with stars and nebulas. A windows versions is readily available from its website, if you want to use it on linux you will have to compile it yourself. * [http://alexcpeterson.com/spacescape Spacescape homepage] * [http://sourceforge.net/apps/mediawiki/spacescape/index.php?title=The_Spacescape_Manual Spacescape manual] * [http://sourceforge.net/projects/spacescape/ Download Spacescape for windows] * [http://osirion.org/files/env-osirion-sky.zip Download Project::OSiRiON flare textures and sky sources] === Windows === Download [http://sourceforge.net/projects/spacescape/files/latest/download the latest windows version]. This is a ZIP file you have to unpack to a suitable location. You can use ''C:\Program Files (x86)\Spacescape'' or, if you have a 32bit system, ''C:\Program Files\Spacescape''. You should end up with a folder ''C:\Program Files (x86)\Spacescape'' containing ''Spacescape.exe'' and several subfolders. The Spacescape installation comes with a number of billboard star textures. Copy the flare textures for Project::OSiRiON to the folder ''C:\Program Files (x86)\Spacescape\media\materials\textures''. You can also copy your own flare textures here. [[File:Spacescape-flares.png]] === Linux === To build Spacescape on linux, you will need a working C++ compiler, cmake, the Qt library (4.8.x), the NVIDIA Cg libraries and the OGRE library. ==== Building ==== You need a subversion or git client to download the source code. svn co https://spacescape.svn.sourceforge.net/svnroot/spacescape/trunk spacescape cd spacescape Apply a required patch to fix image size selection in the export file dialog. wget http://osirion.org/files/spacescape/spacescape-svn-r15-export_file_dialog.patch patch -Np0 -i spacescape-svn-r15-export_file_dialog.patch Create a build directory, enter it and run cmake to create the Makefiles. mkdir build cd build cmake -D QtPropertyBrowser_Library_DBG:BOOL=0 .. Build the binaries. make On my system, the build fails with the following error: undefined reference to symbol '_ZN5boost6system15system_categoryEv' To correct this error edit the following file inside the build/ directory: Spacescape/CMakeFiles/Spacescape.dir/link.txt This file contains a single, long line. Find the part that looks like this: ../../Spacescape/app/linux/bin/Plugin_Spacescape.so -lOgreMain -lQtGui -lQtCore Add -lboost_system in front of -lOgreMain ../../Spacescape/app/linux/bin/Plugin_Spacescape.so '''-lboost_system''' -lOgreMain -lQtGui -lQtCore Run make again make Leave the build/ directory, the resulting binary will be in Spacescape/app/linux/bin/ Copy the necessary libraries. cd .. cd Spacescape/app/linux/bin/ cp -a ../../../external/QtPropertyBrowser/lib/libQtSolutions_PropertyBrowser-2.5.so* ./ ==== Installing the OGRE Spacescape plugin ==== Part of spacescape is a plugin for the OGRE library. The file Plugin_Spacescape.so must be installed as root in the OGRE plugin directory. sudo install Plugin_Spacescape.so /usr/lib/OGRE/ ==== Running ==== Run the program: LD_LIBRARY_PATH=./ ./Spacescape.bin === Installing media === You need to install the flare textures for For Project::OSiRiON. Copy the PNG images in ''sky/flares'' to the Spacescape media folder ''spacescape/Spacescape/media/materials/textures''. == Spacescape Tutorial == Like many graphical design programs, Spacescape uses layers drawn on top of each other to create the final image. Each layer has its own set of settings which can be tweaked to achieve a pleasing result. Skyboxes are saved as XML files, you can load any of the Project::OSiRiON sky files as example. The user interface of the application is reasonably simple: the left side of the screen contains a list of layers. Each layer can be expanded to show its settings. The right side of the screen is the preview window. You can rotate the skybox preview by dragging the image while holding the mouse button. [[File:spacescape-tutorial-00.png]] In this tutorial we'll create a new skybox from scratch. Select ''File -> New'' from the menu. Don't forget to consult the [http://sourceforge.net/apps/mediawiki/spacescape/index.php?title=The_Spacescape_Manual Spacescape manual] for more information. === Point star layers === We start by creating a basic starfield. We'll add several star layers in different colors. Use the ''Add Layer'' button at the bottom to add a new layer. Expand the layer to edit its settings. ; Layer Name : Give the layer a descriptive name like ''point stars white''. ; Layer Type : For point stars, the layer type should be ''points''. ; Layer Visible : Disable this option to hide a layer, leave the layer visible. ; Random Seed : Changing the seed will alter the distribution of the stars, always change the seed for point star layers. ; Dest Blend Factor : Leave on ''one'' for point star layers, see Blending ; Far Color : The color of far away stars, leave it on black (0, 0, 0) At this time, we won't use the Mask settings. ; Near Color : The color of nearby stars, set to white (255, 255, 255) ; Number of Points : Set to 10000. ; Point Size : Number of pixels used to draw the star, leave it on 1. ; Source Blend Factor : Leave on ''one'' for point star layers, see Blending Use the ''Copy Layer'' button at the bottom to duplicate the layer two or three times. On each copy, change the ''Random Seed'' and the ''Near Color''. You should end op with several layers of point stars in different colors. You can improve the starfield by tweaking the colors even more. Expand the ''Far Color'' and set it to a non-black color. Set the alpha to 0. Enable alpha blending by setting the ''Source Blend Factor'' to ''src_alpha''. This will a create a color gradient between far away and nearby stars, while blending far away stars into the dark background. [[File:Spacescape-tutorial-01.png]] Next, we create a a large version for each star layer. Duplicate each point star layer and change the ''Number of Points'' to 2500. Change the ''Point Size'' to 2. Don't forget to change the ''Random Seed'' too! You should end op with six to eight point star layers, with half of the layers having Point Size 2. The result should be a reasonably rich starfield with stars in multiple colors. [[File:Spacescape-tutorial-02.png]] === Billboard star layers === Point star layers are a good base, but they remain simple dots on a black background. We'll introduce some variation by adding billboard star layers. Billboards are similar to points but use flare textures instead of dots. You can use any image in the folder ''C:\Program Files (x86)\Spacescape\media\materials\textures''. Create a new layer and call it ''billboard stars white'', set the ''Layer Type'' to ''billboards''. Most of the settings are the same as in point layers before: set the ''Random Seed'', ''Near Color'' and ''Far Color''. Next, apply the following settings: ; Number of Points : Set to 250. ; Near Billboard Size : Size of nearby stars, set to 0.012. ; Far Billboard Size : Size of far away stars, set to 0.005. ; Billboard Texture : Filename of the flare texture to use, you can leave the default or change it to ''osirion-flare-07.png'' or any other installed texture. Like point star layers, copy the layer a few times, change the ''Layer Name'', ''Random Seed'', ''Far Color'', ''Near Color'' and the ''Billboard Texture'' as desired. You should end up with around 3 layeres of billboard stars in different colors. [[File:Spacescape-tutorial-03.png]] All these layers combine into a base background starfield: [[File:Spacescape-tutorial-03-preview.png]] === Background dust layers === So far, the starfield is rather uniform in appearance. We add a layer of background dust to create the impression of darker and lighter areas in the sky. Add a new layer and name it ''background dust''. Set the ''Layer Type'' to ''noise'' and set a ''Random Seed''. Leave the ''Inner Color'' and ''Outer Color'' on default for now. We want a black dust layer and if you set the color now it will be very hard to see the dust while manipulating its shape. You can manipulate the shape with the following parameters, it takes some experimenting to get the result you want: ; Lacunarity : The cloudyness of the dust layer: low lacunarity will create more uniform dust, high lacunarity will give a more cloudy appearance. Set it to 4 for the background dust layer. ; Octaves : Setting this parameter higher will result in more fine-detailed dust. Set it to 4 for the background dust layer. ; Power: A higher power setting will result in brighter colors. ; Threshold: A cutoff value below which the dust will not be rendered. It creates a more cloud-like appearance but can introduce hard edges. Set it to 0.25 for the background dust layer. Finally, set ''Dest Blend Factor'' to ''one_minus_src_alpha'' and ''Source Blend Factor'' to ''srC_alpha''. Set both ''Inner Color'' and ''Outer Color'' to black (0, 0, 0). By toggling the ''Layer Visible'' setting you can easily see the difference with and without dust layer. We can tweak the result even further by trying to move backgorund dust layer and/or the billboard star layers around. If we move the ''billboard stars red'' layer above the ''background dust layer'', the red stars will be unobstructed by the dust and give a more red impression to the sky in general. [[Image:Spacescape-tutorial-04.png]] The result is a more tempered background starfield: [[Image:Spacescape-tutorial-04-preview.png]] === Foreground nebula layers === ==== Nebula layer ==== With the background starfield completed, we can start adding nebulae. Add a new layer and set the ''Layer Name'' to ''nebula brown'' and set the ''Layer Type'' to ''noise''. We'll set a color gradient and make it transparent by using conventional alpha blending: ; Random Seed : changing the random seed alters the shape of the nebula ; Dest Blend Factor : set to ''one_minus_src_alpha'' ; Source Blend Factor : set to ''src_alpha'' ; Inner Color : Select a dominant, bright color ; Outer Color : Select a darker shade ad set alpha to 0 Change the appearance; ; Lacunarity : Set to 2.5 or experiment ; Octaves : Set to 8 or experiment ; Threshold : Give it a low value in the 0.00 to 0.25 range [[File:Spacescape-tutorial-05.png]] ==== Nebula highlights layer ==== To make the nebula more interesting, we add a highlights layer. Make a copy of the ''nebula brown'' layer: select its node in the layer tree structure and clicke the ''Copy Layer'' button at the buttom. Set the ''Layer Name'' of the copy to ''nebula highlights''. The highlights layer should have the same parameters and random seed as the original. ; Inner Color : Set to a bright color, alpha to 255 ; Outer Color : Set to a bright color, alpha to 255 ; Threshold : Give it a higher value, around 0.5 ; Power : Make the highlights more subtle by decreasing power ; Gain : Make the highlights sharper by increasing gain [[File:Spacescape-tutorial-06.png]] [[File:Spacescape-tutorial-06-preview.png]] ==== Nebula ridges layer ==== We improve the appearance of the nebula by adding a layer of dark ridges: add a new layer and set the ''Layer Name'' to ''nebula ridges'', set the ''Layer Type'' to ''noise''. Set the ''Noise Type'' to ''ridged''. ; Random Seed : I used the same random seed as the nebula and nebula highlights layers, this isn't required here but happened to look good ; Dest Blend Factor : set to ''one_minus_src_alpha'' ; Gain : increase to 0.750 ; Inner Color : set to black (0, 0, 0), set alpha to 255 ; Lacunarity : set to 2.5 ; Octaves : set to 8 ; Outer Color : set to black (0, 0, 0), set alpha to 0 ; Power : set to 0.250 ; Threshold : set to 0.500 ; Source Blend Factor : set to ''src_alpha'' [[File:Spacescape-tutorial-07.png]] The result is a far more realistic looking nebula: [[File:Spacescape-tutorial-07-preview.png]] ==== Nebula streaks layer ==== We add the final touch by creating a ''nebula streaks'' layer. Set the ''Layer Type'' to ''noise'' and the ''Noise Type'' to ''ridged''. ; Random Seed : don't forget to set the random seed ; Inner Color : pick an approriate streak color, I've chosen a somewhat darker red tint. ; Lacunarity : set to 3 to create a more sparse nebula ; Octaves : set to 6 ; Outer Color : set to black (0, 0, 0), set alpha to 0 ; Power : set to 0.25 ; Threshold : set to 0.5 [[File:Spacescape-tutorial-08.png]] Moving the ''nebula streaks'' layer below the ''nebula brown'' layer makes it blend better with the other nebula layers: [[File:Spacescape-tutorial-08-preview.png]] === Blending === * TODO: explain the blending modes. These are standard OpenGL blending functions. See [http://toolz.nexuizninjaz.com/shader/ section 6.2.2 Explicit blend functions] of the Quake 3 shader manual. === Exporting === To export the skybox to 6 environment map images, select the the ''Export Skybox'' option in the ''File'' menu. This will save the skybox as 6 PNG or JPG images. [[File:Spacescape-tutorial-export.png]] Select the desired resolution at the bottom. Use 2048 for Project::OSiRiON, use 1024 for Quake 3 based games. Tremulous and Unvanquished crash with skyboxes larger than 1024, Xonotic is reported to work with 2048 skyboxes. For Project::OSiRiON, export to PNG and rename the images as follows: tutorial_back6.png -> tutorial_back.png tutorial_bottom4.png -> tutorial_bottom.png tutorial_front5.png -> tutorial_front.png tutorial_left2.png -> tutorial_left.png tutorial_right1.png -> tutorial_right.png tutorial_top3.png -> tutorial_top.png For Quake 3 compatible games, export to JPG or PNG. Rename the images as follows. Note that the right and left images are swapped. tutorial_back6.png -> tutorial_bk.png tutorial_bottom4.png -> tutorial_dn.png tutorial_front5.png -> tutorial_ft.png tutorial_left2.png -> tutorial_rt.png tutorial_right1.png -> tutorial_lf.png tutorial_top3.png -> tutorial_up.png Transform the images as follows: * Rotate the top/up image 90 degrees counter-clockwise * Rotate the bottom/down image 90 degrees clockwise You might have to write a shader file: textures/spacescape/tutorial { qer_editorimage env/spacescape/tutorial_ft.png surfaceparm noimpact surfaceparm nolightmap surfaceparm sky skyparms env/spacescape/tutorial - - } The images should be copied to the ''env/spacescape'' folder inside your game data folder. === Remarks === * The settings in this tutorial are intended to export skyboxes to 2048x2048 image files. If you intend to export to a different resolution, you will have to alter the size and number of stars settings. == Discussion == * [http://unvanquished.net/forum/showthread.php/523-Mapping-assets-20-space-skyboxes Unvanquished forum] * [http://forums.xonotic.org/showthread.php?tid=3755 Xonotic forum] 7f9cdb6a2dae7e28d145d08d3d1cb3e503fccbda Resources 0 9 10 2014-08-24T18:08:55Z Ingar 1 Import from backup wikitext text/x-wiki Links to tutorials, texture and model resources, and other related information. == Media == Textures, models and sounds * [http://opengameart.org/ Open Game Art forum] * [http://www.burningwell.org/ Burningwell.org public domain images] * [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D resources] == Software == Free Software which can be used to create game content. * [http://www.gimp.org/ The GNU Image Manipulation Program] * [http://audacity.sourceforge.net Audacity audio editor] * [http://alexcpeterson.com/spacescape Spacescape skybox generator] * [http://www.blender.org Blender 3D content creation suite] * [http://ingar.satgnu.net/gtkradiant Netradiant 3D map editor] == Tutorials & Videos == Videos and tutorials on relevant subjects. * [http://www.youtube.com/watch?v=o7SdmYKirLI How to Create a Realistic Asteroid using Blender] == Programming == Programming documentation. * [http://www.cplusplus.com/reference/ Standard C++ library reference] * [http://fly.cc.fer.hr/~unreal/theredbook/ OpenGL programming guide] * [http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm OpenAL 1.1 specification and reference] * [http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ NCurses programming HOWTO] * [http://developer.qt.nokia.com/doc/qt-4.8/ Qt 4.8 developer documentation] == Wiki == If you want to edit this wiki, you might want to consult the mediawiki documentation. * [http://www.mediawiki.org/wiki/Help:Contents MediaWiki User's Guide] * [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list] * [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ] * [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] f351636e557cb8f802471c70e0d1af3639531992 File:Starsystem Roadmap.jpg 6 10 14 2014-08-24T18:24:08Z Ingar 1 Project::OSiRiON Starsystem Roadmap wikitext text/x-wiki Project::OSiRiON Starsystem Roadmap d0cbdf4f564c483bf8d3edc1e15a661ee323fbd7 File:Morgan-Keenan spectral classification.jpg 6 11 16 2014-08-24T18:30:51Z Ingar 1 Morgan-Keenan spectral classification wikitext text/x-wiki Morgan-Keenan spectral classification 311cfcba207022f7b8b392d71567d8cb4ed02a9d Tsu-Khan 0 12 18 2014-08-24T18:44:21Z Ingar 1 Import from backup wikitext text/x-wiki The Tsu-Khan are an [[alien race]] in the Osirion universe. They are the primary enemy in the story. Currently, they are in a cold war with the [[Colonies]]. No one has seen them in space outside their territories for over 300 years. Only short radio transmissions have been exchanged. There is no known official name for their race, and they are referred to by the current ruling faction. The Tsu-Khan are war-like beings. Their governance is through the strength of the leading clan. Though their system of government is primitive, they have shown great scientific prowess, a deep artistic heritage, and compelling philosophical theory. It is not known exactly when they achieved space flight, but it is theorized that 3rd-party intervention was involved. The Tsu-Khan do not have anywhere near as modern a culture as the Humans do, and should not have been able to break through their home world's thick atmosphere until much later. As it is, the Tsu-Khan pose a major threat to the survival of the [[Human Race]], and possibly every other undiscovered civilization in the galaxy. Their technological capabilities far exceed that of the Humans, and it can only be assumed that they are preparing their forces for a second assault. Most of the information on this page was recovered from the wreckage of the first war. Few prisoners were kept and even fewer lived to be interrogated. ==History== In their first recorded history, the [[Tsu-Khan]] consisted of just a handful of nomadic tribes who roamed their planet's surface, hunting and gathering food and supplies. Eventually, one tribe, the [[Jai-Rii]], took up arms and began their conquest of the world. Eventually, all the other tribes banded together to defeat the Jai-Rii. After many years of bloody warfare, their conquest was put to an end. The victorious alliance became one tribe, called the Kuu-Saar. They built a massive city-state surrounded by farmland, and their culture began to grow. Science was greatly encouraged and many technologies were conceived in a very short period of time. Soon, this city-state grew in size, and the Kuu-Saar began to spread and build more cities. The first Kuu-Saar nation was established. The Kuu-Saar scientists had never been able to successfully exit their planet's atmosphere. [[Planet Kiana|Their homeworld's]] atmosphere was several times thicker than what would be considered normal for human life, and Kuu-Saar science did not have a way to break through it. Undeterred, they sent rocket after rocket, each with different configurations, but none of them could break orbit. Seeing a race eager to explore the stars, the Kuu-Saar were greeted by the [[Bringers|Bringers of Great Knowledge]], an alien race written about in Kuu-Saar history, but never encountered by the Human race. The [[Bringers]] taught the Kuu-Saar how to break through their planet's atmosphere, and revealed to them the secrets of the [[jump drive]]. Spurred by their new-found knowledge, the Kuu-Saar could not sate their desire for more technology and information. The Bringers knew much more but were reluctant to share, for they believed that the Kuu-Saar would have to learn for themselves after being given the gift of space exploration. Unable to get the information they demanded, the Kuu-Saar declared war on the [[Bringers]], and attacked. Their force, however, paled in comparison with that of the Bringers. The Kuu-Saar weapons were useless against the mighty ships of the [[Bringers]] and only served to upset the [[Bringers]]. The [[Bringers]], angry with the Kuu-Saar for their selfishness and greed, disappeared, leaving the Kuu-Saar in space to fend for themselves against the unknown. The Kuu-Saar, feeling confused and betrayed, immediately began to distrust each other. The bounties of space drove them mad with greed, and it wasn't long until civil war began. The war raged for hundreds of years, and spanned several star systems. Various planets capable of sustaining life were reduced to desolate rocks. [[Planet Kiana|Kiana]] was the last battleground, with three remaining factions caught in a titanic struggle for supremacy. Eventually, one faction was victorious: the evil empire, the Tsu-Khan. The Tsu-Khan wiped out the remaining opposition, and began to force the Kuu-Saar into slave labor. The Emperor proclaimed himself supreme being, and threatened divine punishment on anyone who opposed him. Soon, his army of slaves had constructed an entire fleet of ships, with one massive flagship, the [[Throne Ship]]. Nearly all of [[Planet Kiana|Kiana]]'s resources were consumed in this task, leaving industrial facilities littering its surface. Massive amounts of pollution rendered the atmosphere incredibly toxic, and so Kiana became an uninhabitable wasteland. Countless died from the endless work, the poisonous atmosphere, and unspeakable cruelty inflicted by the Tsu-Khan. The Emperor was killed during the [[Battle of Anara]], 300 years ago. His heir, [[Soh-Gii]], ordered an immediate retreat upon his death. When he finally returned home, Forward [[Maal-Tol]] assumed power over the empire, and [[Soh-Gii]] was denied the status of Empress due of her cowardice. In order to prevent an uprising, [[Maal-Tol]] ordered [[Soh-Gii]]'s execution as an example. a61f10c027553a697c630b863db98861a8346f3d 28 18 2014-08-24T19:59:09Z Ingar 1 Corrected human race link. wikitext text/x-wiki The Tsu-Khan are an [[alien race]] in the Osirion universe. They are the primary enemy in the story. Currently, they are in a cold war with the [[Colonies]]. No one has seen them in space outside their territories for over 300 years. Only short radio transmissions have been exchanged. There is no known official name for their race, and they are referred to by the current ruling faction. The Tsu-Khan are war-like beings. Their governance is through the strength of the leading clan. Though their system of government is primitive, they have shown great scientific prowess, a deep artistic heritage, and compelling philosophical theory. It is not known exactly when they achieved space flight, but it is theorized that 3rd-party intervention was involved. The Tsu-Khan do not have anywhere near as modern a culture as the Humans do, and should not have been able to break through their home world's thick atmosphere until much later. As it is, the Tsu-Khan pose a major threat to the survival of the [[Humans|human race]], and possibly every other undiscovered civilization in the galaxy. Their technological capabilities far exceed that of the Humans, and it can only be assumed that they are preparing their forces for a second assault. Most of the information on this page was recovered from the wreckage of the first war. Few prisoners were kept and even fewer lived to be interrogated. ==History== In their first recorded history, the [[Tsu-Khan]] consisted of just a handful of nomadic tribes who roamed their planet's surface, hunting and gathering food and supplies. Eventually, one tribe, the [[Jai-Rii]], took up arms and began their conquest of the world. Eventually, all the other tribes banded together to defeat the Jai-Rii. After many years of bloody warfare, their conquest was put to an end. The victorious alliance became one tribe, called the Kuu-Saar. They built a massive city-state surrounded by farmland, and their culture began to grow. Science was greatly encouraged and many technologies were conceived in a very short period of time. Soon, this city-state grew in size, and the Kuu-Saar began to spread and build more cities. The first Kuu-Saar nation was established. The Kuu-Saar scientists had never been able to successfully exit their planet's atmosphere. [[Planet Kiana|Their homeworld's]] atmosphere was several times thicker than what would be considered normal for human life, and Kuu-Saar science did not have a way to break through it. Undeterred, they sent rocket after rocket, each with different configurations, but none of them could break orbit. Seeing a race eager to explore the stars, the Kuu-Saar were greeted by the [[Bringers|Bringers of Great Knowledge]], an alien race written about in Kuu-Saar history, but never encountered by the Human race. The [[Bringers]] taught the Kuu-Saar how to break through their planet's atmosphere, and revealed to them the secrets of the [[jump drive]]. Spurred by their new-found knowledge, the Kuu-Saar could not sate their desire for more technology and information. The Bringers knew much more but were reluctant to share, for they believed that the Kuu-Saar would have to learn for themselves after being given the gift of space exploration. Unable to get the information they demanded, the Kuu-Saar declared war on the [[Bringers]], and attacked. Their force, however, paled in comparison with that of the Bringers. The Kuu-Saar weapons were useless against the mighty ships of the [[Bringers]] and only served to upset the [[Bringers]]. The [[Bringers]], angry with the Kuu-Saar for their selfishness and greed, disappeared, leaving the Kuu-Saar in space to fend for themselves against the unknown. The Kuu-Saar, feeling confused and betrayed, immediately began to distrust each other. The bounties of space drove them mad with greed, and it wasn't long until civil war began. The war raged for hundreds of years, and spanned several star systems. Various planets capable of sustaining life were reduced to desolate rocks. [[Planet Kiana|Kiana]] was the last battleground, with three remaining factions caught in a titanic struggle for supremacy. Eventually, one faction was victorious: the evil empire, the Tsu-Khan. The Tsu-Khan wiped out the remaining opposition, and began to force the Kuu-Saar into slave labor. The Emperor proclaimed himself supreme being, and threatened divine punishment on anyone who opposed him. Soon, his army of slaves had constructed an entire fleet of ships, with one massive flagship, the [[Throne Ship]]. Nearly all of [[Planet Kiana|Kiana]]'s resources were consumed in this task, leaving industrial facilities littering its surface. Massive amounts of pollution rendered the atmosphere incredibly toxic, and so Kiana became an uninhabitable wasteland. Countless died from the endless work, the poisonous atmosphere, and unspeakable cruelty inflicted by the Tsu-Khan. The Emperor was killed during the [[Battle of Anara]], 300 years ago. His heir, [[Soh-Gii]], ordered an immediate retreat upon his death. When he finally returned home, Forward [[Maal-Tol]] assumed power over the empire, and [[Soh-Gii]] was denied the status of Empress due of her cowardice. In order to prevent an uprising, [[Maal-Tol]] ordered [[Soh-Gii]]'s execution as an example. 829fff5ae904c2778d57cd90e877a45f20a3ecb3 Bringers 0 13 19 2014-08-24T18:44:42Z Ingar 1 Import from backup wikitext text/x-wiki The Bringers of Great Knowledge (or more simply, the Bringers) are a mysterious alien civilization mentioned in [[Tsu-Khan#History|Tsu-Khan]] ancient lore. As yet, the [[Humans|human race]] has not encountered these beings. It is widely speculated that the various massive [[derelict]]s discovered in the void used to belong to the Bringers. To the [[Tsu-Khan]], the Bringers were generous gods of great power and magic. However, when the [[Kuu-Saar]] were not satisfied with the gift of space travel, it was apparent that the Bringers had made a dire mistake. They tried to plead with the [[Kuu-Saar]] that they were not ready for what lay next, instantaneous travel to any point in the galaxy, but the [[Kuu-Saar]] became forceful. The Bringers only shook their heads at the [[Kuu-Saar]], and left. There has not been any other account of the Bringers since. One theory suggests that the Bringers were not native to the galaxy, and the [[Kuu-Saar]] proved to them that life in this galaxy was too selfish and not ready to join them in their enlightenment. a487cc9820a07c4b6be14be33dae968591b56fad Independent Colonies 0 14 20 2014-08-24T18:45:08Z Ingar 1 Import from backup wikitext text/x-wiki After the [[Great War]], the diminished influence of the Great Houses gave a number of more remote colonies the opportunity to strenghten their position by founding a confederation of planets, independent of the rule of the Great Houses. Each member of the Independent Colonies would retain its sovereignty but would act in the spirit of economic and military cooperation. Most of the political framework in the Colonies is dominated by the [[Merchants_Association|Merchants Association]], who have their headquarters conveniently located on [[planet_Ghant|Ghant]]. The Association dominates interplanetary transport within the Colonies and likes to kindly remind the other members of how their appealing discount arrangements could be revised. With [[planet_Brogha|planet Brogha]] and [[planet_Baden|planet Baden]], the Independent Colonies have a strong agricultural production base. b379039068633c081b2c1b0855e9f1a291a1dc9b Tsu-Khan Military 0 15 21 2014-08-24T18:46:45Z Ingar 1 Import from backup wikitext text/x-wiki Tsu-Khan Military serves as the military faction for the [[Tsu-Khan]] empire. They are allied to [[Tsu-Khan Elite]] and [[Tsu-Khan Civilians]]. They are the empire's main forces in wartime, as well as protection forces for various civilian operations in [[Kiana System|Kiana]]. Tsu-Khan Military will protect the [[Tsu-Khan Civilians]] faction when they are under attack, but if the player attacks the Tsu-Khan Military and has a previously good reputation with them, this will not incur a reputation penalty with the [[Tsu-Khan Civilians]], but it will reduce your reputation with the Tsu-Khan Military and [[Tsu-Khan Elite]]. aa1bf0a82837c39a8a39e42fccde34f76d9b8106 Tsu-Khan Elite 0 16 22 2014-08-24T18:47:01Z Ingar 1 Import from backup wikitext text/x-wiki The Tsu-Khan Elite are a small group of highly-skilled pilots in the Tsu-Khan empire. Their pilots are hand-picked and trained at a very early age. They fly mainly [[Inquisitor]]s, but they are known to have at least one capital ship for lodging and transport purposes. The Tsu-Khan Elite is commissioned for top-secret missions, as well as security for high-ranking officials. When failure is absolutely not an option, the [[Tsu-Khan]] rely on this group to get the job done. If the player engages the Tsu-Khan Elite, a reputation penalty is incurred for this faction as well as the [[Tsu-Khan Military]], even if the Tsu-Khan Elite initiate combat. Therefor, the best way to gain their trust is to play nice with the other [[Tsu-Khan]] factions. 3a56bb7fea84af4ae64f65cb86b585d7c15d3d91 Tsu-Khan Civilians 0 17 23 2014-08-24T18:47:19Z Ingar 1 Import from backup wikitext text/x-wiki The Tsu-Khan Civilians faction represents the citizens of the [[Tsu-Khan]] empire. They are an important part of the empire, and handle mining operations, construction, and colonization in space. The empire typically stations several [[Tsu-Khan Military]] ships around Tsu-Khan civilian operations to protect them. This faction is technically neutral with the other [[Tsu-Khan]] factions. 81ac8eab78320dfa5f567a04fdf9365433390a85 Alpha Kosiya system 0 18 24 2014-08-24T18:47:45Z Ingar 1 Import from backup wikitext text/x-wiki Alpha Kosiya is a heavily guarded stronghold system and is one of the two last systems with jump points leading into the [[Tsu-Khan]] capital system, [[Kiana System|Kiana]]. Alpha Kosiya was the first system discovered to contain a suitable new home world for the [[Tsu-Khan]]. However, both planets in orbit around the massive neutron star have since been deemed by the ruling council to be uninhabitable. Though the reasons may be obvious, no official explanation was given by the council. Relocation of the planets to a new orbit around [[Kiana System|Kiana]]'s Class B star were suddenly canceled after the plans had been finalized. Despite having rich resource deposits, both planets are kept untouched and under heavy guard. 5cc3ea4b4d9dd0b35831483cbac94e3794098160 Beta Kosiya system 0 19 25 2014-08-24T18:48:04Z Ingar 1 Import from backup wikitext text/x-wiki Beta Kosiya was a heavily guarded stronghold system, and one of the last systems leading into the [[Tsu-Khan]] home star system of [[Kiana System|Kiana]]. It can be assumed that it was used for researching new technologies, since it was of major scientific importance to the [[Tsu-Khan]]. Some time ago, the [[jump point]] leading to Beta Kosiya from [[Gamma Kosiya System|Gamma Kosiya]] opened without warning and all surrounding objects including the [[jump gate]] were sucked into the hyperspace gateway. Technicians were able to shut down the open gateway before the entire system was sucked in, but were unable to determine the state of Beta Kosiya. No new transmissions from Beta Kosiya have been received since. Only [[conventional drives]] or onboard [[jump drive]] allows access to Beta Kosiya, but no pilot has ever returned. It is assumed by [[Tsu-Khan]] science that the entire system has been wiped from existence by a black hole. Anyone venturing close will detect a massive [[derelict]] presumably lost in the black hole's event horizon. Close-up images have never been successfully captured, so no designation has been made for the object. 382f6c72b9f59a9cc550fc4299052c9573bdb0b6 Gamma Kosiya system 0 20 26 2014-08-24T18:48:23Z Ingar 1 Import from backup wikitext text/x-wiki Gamma Kosiya is a heavily guarded stronghold system and is one of the two last systems with [[jump points]] leading into the [[Tsu-Khan]] capital system, [[Kiana System|Kiana]]. Unlike [[Alpha Kosiya System|Alpha Kosiya]], Gamma Kosiya contains an unstable jump point into [[Beta Kosiya System|Beta Kosiya]], which has since been deemed lost. Gamma Kosiya is a relatively uninteresting system with no useful resources. It is only intended to be a last-mile battlefield before an enemy can gain access to [[Kiana System|Kiana]]. Its strategic value is in its vast, dense asteroid field which consists of mildly radioactive rocks ranging from dust particles to boulders less than 10 meters in width. Its high density causes problems for onboard sensors, masking [[Tsu-Khan]] positions from radar. The asteroids also make capital ship navigation difficult, if not fatally deadly if shields are depleted. [[Tsu-Khan]] military has carved paths through the asteroid field to cause the enemy to move in predetermined directions in order to facilitate ambush. These paths are lined with defense turret systems which are nearly invisible to radar. It is unknown how the [[Tsu-Khan]] communicate within this system, if at all. b521d5c63aae1a6a9dcb4657a88829d84899d036 File:Spacescape-flares.png 6 21 29 2014-08-24T20:41:45Z Ingar 1 Spacescape flares folder in Windows Explorer. wikitext text/x-wiki Spacescape flares folder in Windows Explorer. 2bda02e06e37bef375313bef669de8448c618602 File:Spacescape-tutorial-00.png 6 22 30 2014-08-24T20:43:13Z Ingar 1 Spacescape tutorial screenshot wikitext text/x-wiki Spacescape tutorial screenshot d13110e7fa96c3e5f932baa3a758d951cb5eb8eb File:Spacescape-tutorial-01.png 6 23 31 2014-08-24T20:44:08Z Ingar 1 Spacescape tutorial screenshot with Far Color expanded wikitext text/x-wiki Spacescape tutorial screenshot with Far Color expanded 79818aeea8401d671eb94d94681ea334890c1015 File:Spacescape-tutorial-02.png 6 24 32 2014-08-24T20:45:06Z Ingar 1 Spacescape tutorial screenshot showing point star layers wikitext text/x-wiki Spacescape tutorial screenshot showing point star layers 9ce8620a2394ff4cb2a9a006b37c813ab69672d2 File:Spacescape-tutorial-03.png 6 25 33 2014-08-24T20:46:25Z Ingar 1 Spacescape tutorial screenshot showing billboard star layer properties wikitext text/x-wiki Spacescape tutorial screenshot showing billboard star layer properties 05ece7807ed4f4cdceca0de1048c6860cf373af7 File:Spacescape-tutorial-03-preview.png 6 26 34 2014-08-24T20:47:45Z Ingar 1 Spacescape tutorial step 3 preview wikitext text/x-wiki Spacescape tutorial step 3 preview 7fff04d5f1dab31ca0018f113146ab09d605f866 File:Spacescape-tutorial-04.png 6 27 35 2014-08-24T20:48:15Z Ingar 1 Spacescape tutorial screenshot showing dust layer properties wikitext text/x-wiki Spacescape tutorial screenshot showing dust layer properties e9c0c602ddb30482cd447375403878fff4e5bf06 File:Spacescape-tutorial-04-preview.png 6 28 36 2014-08-24T20:48:36Z Ingar 1 Spacescape tutorial step 4 preview wikitext text/x-wiki Spacescape tutorial step 4 preview de1dc40c01f8fb413da9a74c760f60002e282edc File:Spacescape-tutorial-05.png 6 29 37 2014-08-24T20:49:27Z Ingar 1 Spacescape tutorial screenshot showing nebula layer properties wikitext text/x-wiki Spacescape tutorial screenshot showing nebula layer properties f4ab5b51ffc74b784cf7b2608c976b09c54b6cd2 File:Spacescape-tutorial-06.png 6 30 38 2014-08-24T20:50:05Z Ingar 1 Spacescape tutorial screenshot showing nebula highlights layer properties wikitext text/x-wiki Spacescape tutorial screenshot showing nebula highlights layer properties af641069c54d7ceebf5a6f4258ea1f8b14db131d File:Spacescape-tutorial-06-preview.png 6 31 39 2014-08-24T20:50:25Z Ingar 1 Spacescape tutorial step 6 preview wikitext text/x-wiki Spacescape tutorial step 6 preview a9acc4cff9033404d331060a19e671af27631cde File:Spacescape-tutorial-07.png 6 32 40 2014-08-24T20:51:08Z Ingar 1 Spacescape tutorial screenshot showing nebula ridges layer properties wikitext text/x-wiki Spacescape tutorial screenshot showing nebula ridges layer properties 8a74851675eb444fdc6fd13d558710095267c73d File:Spacescape-tutorial-07-preview.png 6 33 41 2014-08-24T20:51:27Z Ingar 1 Spacescape tutorial step 7 preview wikitext text/x-wiki Spacescape tutorial step 7 preview 66eaf1fb3ff3c80a876a2a69207f577f080696b3 File:Spacescape-tutorial-08.png 6 34 42 2014-08-24T20:52:10Z Ingar 1 Spacescape tutorial screenshot showing nebula streaks layer properties wikitext text/x-wiki Spacescape tutorial screenshot showing nebula streaks layer properties 0f534d42f0e97a85fef933f0ad664609920b85e2 File:Spacescape-tutorial-08-preview.png 6 35 43 2014-08-24T20:52:34Z Ingar 1 Spacescape tutorial step 8 preview wikitext text/x-wiki Spacescape tutorial step 8 preview 9c794d4f3e072bee2b9d11e7fdc1387cc390d4b7 File:Spacescape-tutorial-export.png 6 36 44 2014-08-24T20:53:19Z Ingar 1 Spacescape Export Skybox dialog window wikitext text/x-wiki Spacescape Export Skybox dialog window 3b721b6c3e83c8c8422d717242bbc3c024179a1f Universe 0 5 51 50 2014-08-25T20:08:41Z Ingar 1 Moved factions below starsystems wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the Colonial Militia. * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Forces]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] 7963823435d09eea36ec9d3636d549d22ea3203c 55 51 2014-08-25T20:41:13Z Ingar 1 Added link to Independent Colonies main article wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Forces]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] 043a0a8166dc2ed16f44ba24ec2f9d1e903a84a3 56 55 2014-08-25T20:44:01Z Ingar 1 Added link to Tsu-Khan main article wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Forces]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] 7556d32aa6f3470d61542e091492b088364fc28a 83 56 2014-08-30T09:58:24Z Ingar 1 /* Lindblade factions */ wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Force]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] db3c5c2dbc2bee919e6cb5104af8e89e2ae71635 84 83 2014-08-30T10:11:02Z Ingar 1 Added main article links for Lindblade and Praetoria wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. {{main|House Lindblade}} * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. {{main|House Praetoria}} * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Force]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Pirates]] * [[Boccaccio]] * [[Rya Sengir]] * [[Camorra Syndicate]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] e9c794416c9605ae456bcee81ace006c5234faf4 Humans 0 37 52 2014-08-25T20:29:41Z Ingar 1 Created page with "While not indigenous to this area of space, the presence of the human race has certainly been a story of succes. The human sphere of influence spans over 50 parsec and contain..." wikitext text/x-wiki While not indigenous to this area of space, the presence of the human race has certainly been a story of succes. The human sphere of influence spans over 50 parsec and contains dozens of colonized worlds. The true origins of the Human Race remain somewhat shrouded in mystery as the location of [[planet Earth|Earth]] and the circumstances of the [[Exodus]] have fallen victim to the amnesia of history. The only fact that is generally agreed upon is that the event took place approximately five millenia ago, in the year 1 AE (After Exodus). d38a47fa8dc0c7ec17a5e1a7629d597dbab556e0 Template:Main 10 38 53 2014-08-25T20:39:04Z Ingar 1 added 'Main article' link template wikitext text/x-wiki Main article: [[{{{1}}}]] e59fedd84d8055f6da145cef08a41d52a3ee758b 54 53 2014-08-25T20:40:13Z Ingar 1 wikitext text/x-wiki ''Main article: [[{{{1}}}]]'' b681f95bc800d8e32ce00ae1d9589d161f3cc7a6 Template:Stub 10 39 57 2014-08-25T20:54:19Z Ingar 1 Stub template wikitext text/x-wiki ''This article is a stub, you can help Project::OSiRiON by expanding it.'' 3b5e118cb7c5985e6bea03a04eb97f793033d7ef Colonial Militia 0 40 58 2014-08-25T20:54:47Z Ingar 1 Colonial Militia stub wikitext text/x-wiki {{stub}} The Colonial Militia are the military forces of the [[Independent Colonies]]. Unlike the Great Houses military, the Militia consists of volunteers. 3d1fc78efac793b2459ffbf05ff60270926148c2 65 58 2014-08-25T21:18:55Z Ingar 1 Upper case to lower case wikitext text/x-wiki {{stub}} The Colonial Militia are the military forces of the [[Independent Colonies]]. Unlike the Great Houses military, the militia consists of volunteers. 73cc8eaa4098223b9285057e3c1e923d4dfd6bae MediaWiki:Sidebar 8 41 59 2014-08-25T20:57:58Z Ingar 1 Created page with " * navigation ** mainpage|mainpage-description ** Universe|Universe ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES" wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** Universe|Universe ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES e1b2fa6ee7f56e19fe44d5d6bdb8df3173476a00 60 59 2014-08-25T21:00:27Z Ingar 1 Added sidebar Editing link wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** Universe|Universe ** Editing|Editing ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES fb60736d5ed5a77eae9ed17d06c8c2d2329636b2 61 60 2014-08-25T21:02:26Z Ingar 1 Undo due to general weirdness ([[User talk:Ingar|talk]]) wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** Universe|Universe ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES e1b2fa6ee7f56e19fe44d5d6bdb8df3173476a00 62 61 2014-08-25T21:02:55Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** Universe|Universe ** Editing|Editing ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES fb60736d5ed5a77eae9ed17d06c8c2d2329636b2 63 62 2014-08-25T21:04:25Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** Universe|Starsystem Roadmap ** Editing|Editing the Universe ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES 086c05ac006639ce5df0f41c60336592c890b4d8 66 63 2014-08-25T21:26:21Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** Main:Universe|Starsystem Roadmap ** Main:Editing|Editing the Universe ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES 9f0ea10c23b6d1bc78bfd49c338740a707a015bf 67 66 2014-08-25T21:29:37Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|Project::OSiRiON ** Universe|Universe ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES f55e8d42f233672e8980bd1a9a16b17571defbf3 72 67 2014-08-26T19:08:39Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|Main Page ** Installation|Installation ** Universe|Universe ** recentchanges-url|recentchanges ** randompage-url|randompage * SEARCH * TOOLBOX * LANGUAGES fcad2ab4860b4065916d4fa1dd40fd822e655c6d 73 72 2014-08-26T19:09:41Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|Main Page ** Installation|Installation ** Universe|Universe ** randompage-url|randompage ** recentchanges-url|recentchanges ** Special:RecentChanges|Recent changes * SEARCH * TOOLBOX * LANGUAGES 75aeaaaa47281e6bef0291735ea28c85e6f96720 74 73 2014-08-26T19:10:16Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|Main Page ** Installation|Installation ** Universe|Universe ** Editing|Editing ** randompage-url|randompage ** Special:RecentChanges|Recent changes * SEARCH * TOOLBOX * LANGUAGES 1cc1f94cd3c2388184798099a628b4c143e30605 75 74 2014-08-26T19:11:24Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|mainpage ** Installation|Installation ** Universe|Universe ** Editing|Editing ** randompage-url|randompage ** Special:RecentChanges|Recent changes * SEARCH * TOOLBOX * LANGUAGES a295cc948f1fa194ef191b2098233c1793eca5a8 76 75 2014-08-26T19:21:57Z Ingar 1 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** Installation|Installation ** Universe|Universe ** randompage-url|randompage ** Special:RecentChanges|Recent changes * SEARCH * TOOLBOX * LANGUAGES d3e61b7c0219a566c6ec9dba4458dca8eec22925 Antwerp system 0 42 64 2014-08-25T21:17:20Z Ingar 1 Created page with "The Antwerp system marks the border between colonial space and the central planets and serves as the main base of operations for the militia. == Places == === Planet Antwerp..." wikitext text/x-wiki The Antwerp system marks the border between colonial space and the central planets and serves as the main base of operations for the militia. == Places == === Planet Antwerp === [[Colonial Militia]] headquarters. === Starbase Helianthos === Border guard station. === Hoboken === Pirate base. 7347b3844608e1ff267e3e8328b1fad2b2795c8a 71 64 2014-08-25T21:46:58Z Ingar 1 /* Places */ wikitext text/x-wiki The Antwerp system marks the border between colonial space and the central planets and serves as the main base of operations for the militia. == Bases == === Planet Antwerp === [[Colonial Militia]] headquarters. === Starbase Helianthos === Border guard station. === Hoboken === Pirate base. a9d6b597f501214431ce142501fd5b562d7228b9 Brogha system 0 43 68 2014-08-25T21:32:11Z Ingar 1 Imported from doc/ wikitext text/x-wiki == Places == === Planet Brogha === Planet Brogha is the largest exporter of agricultural products in the Independent Colonies. === Cantor observatory === Solar research facility. f84a013e96422ddd687cd817f1c98f74aeb4183a 70 68 2014-08-25T21:46:35Z Ingar 1 /* Places */ wikitext text/x-wiki == Bases == === Planet Brogha === Planet Brogha is the largest exporter of agricultural products in the Independent Colonies. === Cantor observatory === Solar research facility. fba835b0bee0de6fa270e370154159e2e4271323 Ghant system 0 44 69 2014-08-25T21:45:57Z Ingar 1 Imported from doc/ and ini files wikitext text/x-wiki Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. == Bases == === Planet Ghant === Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies. The [[Merchants Association]] has placed its headquarters strategicly on planet Ghant, enjoying the favourable fiscal climate of the colonies. === Alexandria outpost === Alexandria outpost serves as a commercial and entertainment centre for the Ghant system. Because of its remote location, it is also a popular transit zone for more shady operations, giving rise to the nickname ''Queen of the Wasteland'' === Battleship Custodian === [[Colonial Militia]] base. === Kledden === Pirate base. === Regula station === Regula station is the headquarters of the local niobium mining operation, in orbit of Seymour. == Places == === Seymour === Mining planet. 9c48f186011bbca2b73205afe422e7cd3af71015 Khorsand system 0 45 77 2014-08-26T20:29:19Z Ingar 1 Import from doc/ wikitext text/x-wiki == Bases == === Kerman refinery === Niobium processing facility. === Auberry factory === Industrial installation. fb053848892e098ac809e80df49ac0f751750c40 78 77 2014-08-26T20:31:59Z Ingar 1 Import from game info wikitext text/x-wiki == Bases == === Kerman refinery === Kerman refinery is the largest niobium processing facility in the Independent Colonies. === Auberry factory === Industrial installation. 695b3ffab6583b5a619bd9bb6c37cd65a4e92fc3 Kronenbaden system 0 46 79 2014-08-26T20:35:06Z Ingar 1 Import from doc/ and game info wikitext text/x-wiki == Bases == === Planet Baden === Planet Baden is a lush agricultural planet. === Planet Krone === Planet Krone is an industrial planet with a harsh climate. === Jumpgate construction site === === Tarsis station === Pirate base. 10783e783ca76e8d8e4cef9ec73bda4626e019d4 82 79 2014-08-26T20:47:08Z Ingar 1 Use 'base' for pirate bases. wikitext text/x-wiki == Bases == === Planet Baden === Planet Baden is a lush agricultural planet. === Planet Krone === Planet Krone is an industrial planet with a harsh climate. === Jumpgate construction site === === Tarsis base === Pirate asteroid base. a173d8d913a7df146be19a3fb0a4a6276904a348 Warsaw system 0 47 80 2014-08-26T20:37:20Z Ingar 1 Import from doc/ and game info wikitext text/x-wiki == Bases == === Planet Warsaw === As the corporate headquarters of [[Micron Corporation]], spaceship components are in high demand on planet Warsaw. d8d9b6d04da821b4be91ea4731acbd5adf85dc65 Vostok system 0 48 81 2014-08-26T20:46:00Z Ingar 1 Import from doc/ wikitext text/x-wiki The Vostok system lies on the edge of the [[Southern Rim]]. == Bases == === Starbase Gesser === Colonial starbase. === Zavulon base === [[Twilight Guard]] asteroid base. 8d7ba3a623750b17add9f9d50eab0a56cbd1942a Albion system 0 49 85 2014-08-30T10:13:43Z Ingar 1 Created page with " {{stub}} == Bases == === Planet Albion === === Brisbane medical center ===" wikitext text/x-wiki {{stub}} == Bases == === Planet Albion === === Brisbane medical center === c5d75b182b2b2e62e7ff11d10a6a32af9d6b6334 Burton system 0 50 86 2014-08-30T10:15:06Z Ingar 1 Created page with "{{stub}} == Bases == === Planet Burton === === Trent outpost === === Lindblade shipyards ===" wikitext text/x-wiki {{stub}} == Bases == === Planet Burton === === Trent outpost === === Lindblade shipyards === 1b63cb318caed5c2db0061565bbb8391290ac5a8 Caledonia system 0 51 87 2014-08-30T10:16:43Z Ingar 1 Created page with "{{stub}} == Bases == === Planet Caledonia === Home of the Caledonian University." wikitext text/x-wiki {{stub}} == Bases == === Planet Caledonia === Home of the Caledonian University. 95b7226d9906ff691c15ed90ebdef8d5fef9bbf3 Lindblade system 0 52 88 2014-08-30T10:18:54Z Ingar 1 Created page with "{{stub}} == Bases == === Lindblade Central === === Station 15 === == Places == === Planet Lindblade ===" wikitext text/x-wiki {{stub}} == Bases == === Lindblade Central === === Station 15 === == Places == === Planet Lindblade === 9fff6b5985b0e68e54e646b80a47c8c1b17099b5 Morrigan system 0 53 89 2014-08-30T10:20:08Z Ingar 1 Created page with "{{stub}} == Bases == === Ulster station === Trading outpost." wikitext text/x-wiki {{stub}} == Bases == === Ulster station === Trading outpost. 55d6907f556a1fbf44c1079661cd454ff6b7b687 Carthagio system 0 54 90 2014-08-30T19:26:23Z Ingar 1 Import from doc/ wikitext text/x-wiki {{stub}} == Bases == === Planet Carthagio === Industrial planet. === Medusa gas mining facility === Phosphine production. == Places == === Solar array === 5c794948b54f37a88b4567629dcadef251515d9b 91 90 2014-08-30T19:26:53Z Ingar 1 Added Solar array description wikitext text/x-wiki {{stub}} == Bases == === Planet Carthagio === Industrial planet. === Medusa gas mining facility === Phosphine production. == Places == === Solar array === Power generation facility. 0794c4631a133ef21d10077aaa787214c0bf43b3 Template:Rename 10 55 92 2014-08-30T19:28:39Z Ingar 1 Created page with "''Needs to be renamed''" wikitext text/x-wiki ''Needs to be renamed'' a9bf2602bdf58f624dc75dff809d8b3d847f1a52 Hellas system 0 56 93 2014-08-30T19:29:32Z Ingar 1 Created page with "== Bases == === Trireme station, PEX headquarters === {{rename}}" wikitext text/x-wiki == Bases == === Trireme station, PEX headquarters === {{rename}} b1e7acd350e9d7558b6f6b0729923c50fe11f9fd 97 93 2014-08-30T19:49:01Z Ingar 1 Moved description from title to summary wikitext text/x-wiki == Bases == === Trireme station === {{rename}} Headquarters of [[Praetorian Express]] beb7af9217303a7ab01699ec96413fc742a79200 98 97 2014-08-30T19:49:25Z Ingar 1 Added point wikitext text/x-wiki == Bases == === Trireme station === {{rename}} Headquarters of [[Praetorian Express]]. c8a8bf5ebc89f808cf3874efe8903228b1517c92 Phoenicia system 0 57 94 2014-08-30T19:30:26Z Ingar 1 Import from doc/ wikitext text/x-wiki {{stub}} == Places == === Racetrack === {{rename}} 44b01381d41e8ebdf019155e1f06a7ddfb5f1e44 Praetoria system 0 58 95 2014-08-30T19:34:08Z Ingar 1 Import from doc/ and game info wikitext text/x-wiki {{stub}} The Praetoria system is the capital system of [[House Praetoria]]. == Bases == === Planet Praetoria === === Olduvai station === Headquarters of the [[Praetorian Intelligence]]. == Places == === Planet Caesar === Lifeless moon. 3d1b4eb27a59ccab4fdcb32b7a63a51c3569814b Finnmark system 0 59 96 2014-08-30T19:46:49Z Ingar 1 Import from doc/ and game info wikitext text/x-wiki As the final act in a series of trade wars, the Finnmark system had been claimed by the [[Miners Union]] as their base of operations. The headquarters was founded conveniently outside the jurisdiction and taxation of both the colonies and the central planets. The miners tend to keep good relations with their customers, but are prepared to defend their interests if necessary. == Bases == === Planet Finnmark === An inhospitable frozen world, headquarters of the Miners Union. === Kvalsund mining operations === Iron mining facility. db62acb09be293b941a1704de26e0d5d7441e7e3 Praetorian Express 0 60 99 2014-08-30T19:54:23Z Ingar 1 Import from game info wikitext text/x-wiki The Praetorian Express courier service is probably the fastest and safest way to transport mail and small packages accross the galaxy. For Praetorian Express, safe transport is the corporate motto, and while the company usually delivers on its promises is widely know the it doesnt protect your package from the prying eyes of Praetorian authorities. It has long been suspected Praetorian Express is actually a corporate arm of Praetorian Intelligence, but due to the high quality of their services, most clients don't seem to mind. c4f6932595fd760d88feeed0ca9cddecbb880c3a Boccaccio 0 61 100 2014-08-30T19:56:11Z Ingar 1 Import from game info wikitext text/x-wiki The Boccaccio like to call themselves the Praetorian Freedom Fighters, opposing the tyranny of the Praetor and the Senate, but in reality, popular support has severely dimished since the Senate turned the helm towards a more open society and improved relations with its neighbours. Nowadays, they operate in small, local cells, with the occasional read on a military installation. c55e75fd2bba7939622003a3a03b65386f65688c Camorra Syndicate 0 62 101 2014-08-30T19:57:36Z Ingar 1 Import from game info wikitext text/x-wiki The Camorra Syndicate is a criminal organisation with a long tradition of high rewards for loyalty and brutal punishment for betrayal. b44d193bb4d54a86c5f6c6d3b20c69f0cf305a3d Universe 0 5 102 84 2014-08-30T19:58:34Z Ingar 1 Sorte Pirate factions alphabeticly. wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. {{main|House Lindblade}} * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. {{main|House Praetoria}} * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Force]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] === Pirate factions === * [[Boccaccio]] * [[Camorra Syndicate]] * [[Rya Sengir]] * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] 556fbfafdf7fd08e8328e03efdfb23126b74a69c 103 102 2014-08-30T20:00:59Z Ingar 1 Added Universal Research to Corporations wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. {{main|House Lindblade}} * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. {{main|House Praetoria}} * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Force]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] * [[Universal Research]] === Pirate factions === * [[Boccaccio]] * [[Camorra Syndicate]] * [[Rya Sengir]] * [[Pirates]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] f754b7e011c075ae989adab1f6c35851748bb90f 104 103 2014-08-30T20:02:35Z Ingar 1 Added Twilight Guard to Pirate factions wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. {{main|House Lindblade}} * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. {{main|House Praetoria}} * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Force]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Universal Research]] * [[Micron Corporation]] * [[Praetorian Express]] * [[Universal Research]] === Pirate factions === * [[Boccaccio]] * [[Camorra Syndicate]] * [[Rya Sengir]] * [[Pirates]] * [[Twilight Guard]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] cf50f4e72c86a8cdc2ec97f6071893fa32a76778 106 104 2014-08-30T20:04:52Z Ingar 1 /* Corporations */ wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. {{main|House Lindblade}} * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. {{main|House Praetoria}} * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Force]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Micron Corporation]] * [[Praetorian Express]] * [[Universal Research]] === Pirate factions === * [[Boccaccio]] * [[Camorra Syndicate]] * [[Rya Sengir]] * [[Pirates]] * [[Twilight Guard]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] 5e692d595641398c3e6a74b4e4ccc93f98c435f4 110 106 2014-11-19T19:35:45Z Ingar 1 /* Pirate factions */ wikitext text/x-wiki Roadmap to the official Project::OSiRiON game universe. [[File:Starsystem_Roadmap.jpg|thumb]] == Races == See linked page above for more information on the topic of known races in Project::OSiRiON. * [[Humans]] * [[Tsu-Khan]] * [[Bringers|Bringers of Great Knowledge]] == Starsystems == === Independent Colonies === An alliance of systems independent from the central planets, protected by the [[Colonial Militia]]. {{main|Independent Colonies}} * [[Antwerp_system|Antwerp]] * [[Brogha_system|Brogha]] * [[Ghant_system|Ghant]] * [[Khorsand_system|Khorsand]] * [[Kronenbaden_system|Kronenbaden]] * [[Vostok_system|Vostok]] * [[Warsaw_system|Warsaw]] === House Lindblade === An old and honorable Great House. {{main|House Lindblade}} * [[Albion_system|Albion]] * [[Burton_system|Burton]] * [[Caledonia_system|Caledonia]] * [[Lindblade_system|Lindblade]] * [[Morrigan_system|Morrigan]] === House Praetoria === House Praetoria used to be ruled by the Praetor and his family, but these days the real power lies with the Senate and Praetorian Intelligence. {{main|House Praetoria}} * [[Carthagio_system|Carthagio]] * [[Hellas_system|Hellas]] * [[Phoenicia_system|Phoenicia]] * [[Praetoria_system|Praetoria]] === House Dagon === * Ashran * Dagon * Rasheen * Xibalba === Neutral Systems === * [[East_End_system|East End]] * [[Finnmark_system|Finnmark]] * [[Ground_system|Ground]] * [[Yser_system|Yser]] === Borderworlds === Worlds destroyed during the Great War. * [[Anara_system|Anara]] * [[Karelia_system|Karelia]] * [[Kor_Glaven_system|Kor Glaven]] * [[Kor_Minas_system|Kor Minas]] * [[Kor_Telos_system|Kor Telos]] === Dragon Eye nebula === Nebulous area consisting of unclaimed buffer systems between the territories of the Great Houses, generally unsafe area. * [[Cadiz_system|Cadiz]] * [[Gibraltar_system|Gibraltar]] * [[Oran_system|Oran]] * [[Camorra_system|Camorra]] === Southern Rim === Rogue space. * [[Amiras_system|Amiras]] * [[Effar_system|Effar]] * [[Muralis_system|Muralis]] * [[Rinn_system|Rinn]] === Tsu-Khan space === {{main|Tsu-Khan}} * [[Kiana_system|Kiana]] * [[Alpha_Kosiya_system|Alpha Kosiya]] * [[Beta_Kosiya_system|Beta Kosiya]] * [[Gamma_Kosiya_system|Gamma Kosiya]] == Factions == === Colonial factions === * [[Independent Colonies]] * [[Colonial Militia]] === Lindblade factions === * [[House Lindblade]] * [[Linblade Defence Force]] === Praetorian factions === * [[House Praetoria]] * [[Praetorian Guard]] * [[Praetorian Intelligence]] === Dagon factions === * [[House Dagon]] === Guilds === * [[Merchants Association]] * [[Mercenaries Guild]] * [[Miners Union]] === Corporations === * [[Micron Corporation]] * [[Praetorian Express]] * [[Universal Research]] === Pirate factions === * [[Boccaccio]] * [[Camorra Syndicate]] * [[Ryu Sengir]] * [[Pirates]] * [[Twilight Guard]] === Tsu-Khan Factions === * [[Tsu-Khan Military]] * [[Tsu-Khan Elite]] * [[Tsu-Khan Civilians]] === Other Factions === * [[Derelict]] 1bde571fd7587d6f54f97d8c8ccb51ba2ed0a35b Pirates 0 63 105 2014-08-30T20:03:18Z Ingar 1 Import from game info wikitext text/x-wiki {{stub}} Pirates are bad guys who want to steal your cargo. a65c9baf41cd5ab0693c11d6eac5a69c5edcd3ba Yser system 0 64 107 2014-08-30T20:07:03Z Ingar 1 Import from doc/ wikitext text/x-wiki Headquarters of the Mercenaries Guild. == Bases == === Starbase Yserlone === Headquarters of the Mercenaries Guild. dfdfd00efe13f7c640aec39612e39d79c1c7451c 108 107 2014-08-30T20:08:22Z Ingar 1 Updated Yserlone description wikitext text/x-wiki Headquarters of the Mercenaries Guild. == Bases == === Starbase Yserlone === The headquarters of the Mercenaries Guild is considered inpenetrable by hostile forces. c349bc7cbe74867f95c3d52c0a7b19134c0c325a Vostok system 0 48 109 81 2014-11-19T19:34:14Z Ingar 1 Zavulon base is not an asteroid. wikitext text/x-wiki The Vostok system lies on the edge of the [[Southern Rim]]. == Bases == === Starbase Gesser === Colonial starbase. === Zavulon base === [[Twilight Guard]] base. 11210039ec0c122644c1824e8fb470411e502fc7 Ghant system 0 44 111 69 2015-02-09T20:04:13Z Ingar 1 Merchants Association headquarters moved to Alexandria, added Wapperdam depot wikitext text/x-wiki Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. == Bases == === Planet Ghant === Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies. === Alexandria outpost === The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. While Alexandria outpost acts as a local hub for commerce and entertainment, it is also a popular transit zone for more shady operations, Alexandria serves as a commercial and entertainment centre for the Ghant system. Because of its remote location, it is also a popular transit zone for more shady operations, giving rise to the nickname ''Queen of the Wasteland'' === Battleship Custodian === [[Colonial Militia]] base. === Kledden === Pirate base. === Regula station === Regula station is the headquarters of the local niobium mining operation, in orbit of Seymour. === Wapperdam depot === Pirate depot. == Places == === Seymour === Mining planet. 96c70f933d4510074c3f6cf5114a8dc72c09e541 112 111 2015-02-09T20:04:36Z Ingar 1 Removed empty line. wikitext text/x-wiki Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. == Bases == === Planet Ghant === Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies. === Alexandria outpost === The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. While Alexandria outpost acts as a local hub for commerce and entertainment, it is also a popular transit zone for more shady operations, Alexandria serves as a commercial and entertainment centre for the Ghant system. Because of its remote location, it is also a popular transit zone for more shady operations, giving rise to the nickname ''Queen of the Wasteland'' === Battleship Custodian === [[Colonial Militia]] base. === Kledden === Pirate base. === Regula station === Regula station is the headquarters of the local niobium mining operation, in orbit of Seymour. === Wapperdam depot === Pirate depot. == Places == === Seymour === Mining planet. ec46b42e7e17d539e796d8a3ac62ea10df377d1e 113 112 2015-02-09T20:06:49Z Ingar 1 /* Alexandria outpost */ wikitext text/x-wiki Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. == Bases == === Planet Ghant === Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies. === Alexandria outpost === The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. While Alexandria outpost acts as a local hub for commerce and entertainment, it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''. === Battleship Custodian === [[Colonial Militia]] base. === Kledden === Pirate base. === Regula station === Regula station is the headquarters of the local niobium mining operation, in orbit of Seymour. === Wapperdam depot === Pirate depot. == Places == === Seymour === Mining planet. 967028c997e1dfaac236f14808654a69c3efadf4 114 113 2015-02-09T20:07:21Z Ingar 1 /* Regula station */ wikitext text/x-wiki Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. == Bases == === Planet Ghant === Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies. === Alexandria outpost === The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. While Alexandria outpost acts as a local hub for commerce and entertainment, it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''. === Battleship Custodian === [[Colonial Militia]] base. === Kledden === Pirate base. === Regula station === Regula station is a local niobium mining operation, in orbit around planet Seymour. === Wapperdam depot === Pirate depot. == Places == === Seymour === Mining planet. f8318757986c41e720b71538aa09283a250b832d 115 114 2015-02-09T20:09:36Z Ingar 1 Added Ikarus satellite. wikitext text/x-wiki Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. == Bases == === Planet Ghant === Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies. === Alexandria outpost === The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. While Alexandria outpost acts as a local hub for commerce and entertainment, it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''. === Battleship Custodian === [[Colonial Militia]] base. === Kledden === Pirate base. === Regula station === Regula station is a local niobium mining operation, in orbit around planet Seymour. === Wapperdam depot === Pirate depot. == Places == === Seymour === Mining planet. === Ikarus satellite === Military communications satellite. 41356fa041497429432a0f400cc1524cac64ebfc 116 115 2015-02-09T20:10:46Z Ingar 1 /* Bases */ wikitext text/x-wiki Despite its relatively unimportant strategic value, the Ghant system represents the political and economical heartland of the [[Independent Colonies]]. == Bases == === Planet Ghant === Most of this once mineral-rich world's natural resources have been depleted by intensive mining operations, but an extensive terraforming operation is slowly transforming the arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming equipment and other related technologies. === Alexandria outpost === The [[Merchants Association]] has located its headquarters here near planet Ghant, enjoying the favourable fiscal climate of the Independent Colonies. While Alexandria outpost acts as a local hub for commerce and entertainment, it is also a popular transit zone for more shady operations giving rise to the nickname ''Queen of the Wasteland''. === Battleship Custodian === [[Colonial Militia]] base. === Regula station === Regula station is a local niobium mining operation, in orbit around planet Seymour. === Kledden base === Pirate base. === Wapperdam depot === Pirate depot. == Places == === Seymour === Mining planet. === Ikarus satellite === Military communications satellite. 1d3b1c12b5beac0910988f1f00ebd32f1fd5a4fc Praetoria system 0 58 117 95 2015-02-09T21:15:56Z Ingar 1 /* Planet Caesar */ wikitext text/x-wiki {{stub}} The Praetoria system is the capital system of [[House Praetoria]]. == Bases == === Planet Praetoria === === Olduvai station === Headquarters of the [[Praetorian Intelligence]]. == Places == === Caesar === A lifeless moon. 2b0f71826f2a765c3c8e34713fa333dc8c5a396d 118 117 2015-02-09T21:16:41Z Ingar 1 /* Bases */ wikitext text/x-wiki {{stub}} The Praetoria system is the capital system of [[House Praetoria]]. == Bases == === Planet Praetoria === [[House Praetoria]] capital planet. === Olduvai station === Headquarters of the [[Praetorian Intelligence]]. == Places == === Caesar === A lifeless moon. 1589137841f6712b1f90ab7bdc5016364dd2526e Carthagio system 0 54 119 91 2015-02-09T21:23:27Z Ingar 1 /* Medusa gas mining facility */ wikitext text/x-wiki {{stub}} == Bases == === Planet Carthagio === Industrial planet. === Medusa refinery === Phosphine gas processing facility. == Places == === Solar array === Power generation facility. 8ac69fa84c33e1bd3049278658f6d0f6720ca9a0 Resources 0 9 120 10 2015-07-06T17:36:04Z Ingar 1 Added file formats section wikitext text/x-wiki Links to tutorials, texture and model resources, and other related information. == Media == Textures, models and sounds * [http://opengameart.org/ Open Game Art forum] * [http://www.burningwell.org/ Burningwell.org public domain images] * [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D resources] == Software == Free Software which can be used to create game content. * [http://www.gimp.org/ The GNU Image Manipulation Program] * [http://audacity.sourceforge.net Audacity audio editor] * [http://alexcpeterson.com/spacescape Spacescape skybox generator] * [http://www.blender.org Blender 3D content creation suite] * [http://ingar.satgnu.net/gtkradiant Netradiant 3D map editor] == Tutorials & Videos == Videos and tutorials on relevant subjects. * [http://www.youtube.com/watch?v=o7SdmYKirLI How to Create a Realistic Asteroid using Blender] == Programming == Programming documentation. * [http://www.cplusplus.com/reference/ Standard C++ library reference] * [http://fly.cc.fer.hr/~unreal/theredbook/ OpenGL programming guide] * [http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm OpenAL 1.1 specification and reference] * [http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ NCurses programming HOWTO] * [http://developer.qt.nokia.com/doc/qt-4.8/ Qt 4.8 developer documentation] == File Formats == File format documentation. * [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] * [http://wiki.beyondunreal.com/Legacy:ASE_File_Format ASCII Scene Exporter] == Wiki == If you want to edit this wiki, you might want to consult the mediawiki documentation. * [http://www.mediawiki.org/wiki/Help:Contents MediaWiki User's Guide] * [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list] * [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ] * [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] df1ecc66e56f413e082aae84f98beff99258fbeb 126 120 2019-04-01T20:39:30Z Ingar 1 /* Media */ Added link to SoundBible.com wikitext text/x-wiki Links to tutorials, texture and model resources, and other related information. == Media == Textures, models and sounds * [http://opengameart.org/ Open Game Art forum] * [http://www.burningwell.org/ Burningwell.org public domain images] * [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D resources] * [http://soundbible.com/ SoundBible Free Sound Clips Bites Effects] == Software == Free Software which can be used to create game content. * [http://www.gimp.org/ The GNU Image Manipulation Program] * [http://audacity.sourceforge.net Audacity audio editor] * [http://alexcpeterson.com/spacescape Spacescape skybox generator] * [http://www.blender.org Blender 3D content creation suite] * [http://ingar.satgnu.net/gtkradiant Netradiant 3D map editor] == Tutorials & Videos == Videos and tutorials on relevant subjects. * [http://www.youtube.com/watch?v=o7SdmYKirLI How to Create a Realistic Asteroid using Blender] == Programming == Programming documentation. * [http://www.cplusplus.com/reference/ Standard C++ library reference] * [http://fly.cc.fer.hr/~unreal/theredbook/ OpenGL programming guide] * [http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm OpenAL 1.1 specification and reference] * [http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ NCurses programming HOWTO] * [http://developer.qt.nokia.com/doc/qt-4.8/ Qt 4.8 developer documentation] == File Formats == File format documentation. * [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] * [http://wiki.beyondunreal.com/Legacy:ASE_File_Format ASCII Scene Exporter] == Wiki == If you want to edit this wiki, you might want to consult the mediawiki documentation. * [http://www.mediawiki.org/wiki/Help:Contents MediaWiki User's Guide] * [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list] * [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ] * [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] 22ac0f6fc870a9b558b54c65282f2b6022296232 127 126 2019-10-28T01:16:30Z Ingar 1 /* Software */ added Textures for Planets wikitext text/x-wiki Links to tutorials, texture and model resources, and other related information. == Media == Textures, models and sounds * [http://opengameart.org/ Open Game Art forum] * [http://www.burningwell.org/ Burningwell.org public domain images] * [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D resources] * [http://soundbible.com/ SoundBible Free Sound Clips Bites Effects] == Software == Free Software which can be used to create game content. * [http://www.gimp.org/ The GNU Image Manipulation Program] * [http://audacity.sourceforge.net Audacity audio editor] * [http://alexcpeterson.com/spacescape Spacescape skybox generator] * [http://www.texturesforplanets.com Textures for Planets generator] * [http://www.blender.org Blender 3D content creation suite] * [http://ingar.satgnu.net/gtkradiant Netradiant 3D map editor] == Tutorials & Videos == Videos and tutorials on relevant subjects. * [http://www.youtube.com/watch?v=o7SdmYKirLI How to Create a Realistic Asteroid using Blender] == Programming == Programming documentation. * [http://www.cplusplus.com/reference/ Standard C++ library reference] * [http://fly.cc.fer.hr/~unreal/theredbook/ OpenGL programming guide] * [http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm OpenAL 1.1 specification and reference] * [http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ NCurses programming HOWTO] * [http://developer.qt.nokia.com/doc/qt-4.8/ Qt 4.8 developer documentation] == File Formats == File format documentation. * [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] * [http://wiki.beyondunreal.com/Legacy:ASE_File_Format ASCII Scene Exporter] == Wiki == If you want to edit this wiki, you might want to consult the mediawiki documentation. * [http://www.mediawiki.org/wiki/Help:Contents MediaWiki User's Guide] * [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list] * [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ] * [http://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] a0a48d3a2ec55e4b58574ba6a9d01663314fe3c7 Installation 0 2 121 3 2015-10-08T17:34:24Z Ingar 1 /* Using packages */ wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...). === Windows === First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an approriate location, a new folder will automaticly be created. Next you will have to download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder. Click on ''Osirion.exe'' to start the game. === Linux === To run the game, you will need to have SDL installed. This is a fairly common library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number). cd /usr/local/games sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux Download for the game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Download the game data and extract it into the osirion directory. A new subdirectory ''data'' will be created. sudo unzip /where/you/downloaded/osirion-latest-data.zip To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 === MacOS === While it is possible to build Project::OSiRiON on MacOS, no official build for MacOS is currently available. Contact the Development Team if you are a MacOS user interested in trying the game. == Building from source code == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows === Requirements === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 1.2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands in a terminal window: sudo su - apt-get install autoconf automake libtool subversion apt-get install libjpeg8 libjpeg8-dev apt-get install libpng3 libpng3-dev apt-get install libvorbisfile3 libvorbis-dev apt-get install libglu1-mesa-dev apt-get install libopenal1 libopenal-dev apt-get install libsdl1.2debian libsdl1.2-dev === Building on Windows === You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet. === Building the Bullet physics library === The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 85a17c7c632f0e136edb5dfc4b7b5415eed6c4e2 122 121 2015-10-10T11:19:36Z Ingar 1 /* Linux */ wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...). === Windows === First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an approriate location, a new folder will automaticly be created. Next you will have to download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder. Click on ''Osirion.exe'' to start the game. === Linux === To run the game, you will need to have SDL installed. This is a fairly common library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number). cd /usr/local/games sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux Download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Extract it into the osirion directory. A new subdirectory ''data'' will be created. sudo unzip /where/you/downloaded/osirion-latest-data.zip To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 === MacOS === While it is possible to build Project::OSiRiON on MacOS, no official build for MacOS is currently available. Contact the Development Team if you are a MacOS user interested in trying the game. == Building from source code == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows === Requirements === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 1.2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands in a terminal window: sudo su - apt-get install autoconf automake libtool subversion apt-get install libjpeg8 libjpeg8-dev apt-get install libpng3 libpng3-dev apt-get install libvorbisfile3 libvorbis-dev apt-get install libglu1-mesa-dev apt-get install libopenal1 libopenal-dev apt-get install libsdl1.2debian libsdl1.2-dev === Building on Windows === You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet. === Building the Bullet physics library === The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src c6f8fcdd2c284b474f712fe89ae15cf167d53ab5 123 122 2015-10-10T11:27:25Z Ingar 1 wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...). === Windows === First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an approriate location, a new folder will automaticly be created. Next you will have to download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder. Click on ''Osirion.exe'' to start the game. === Linux === To run the game, you will need to have SDL installed. This is a fairly common library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number). cd /usr/local/games sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux Download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Extract it into the osirion directory. A new subdirectory ''data'' will be created. sudo unzip /where/you/downloaded/osirion-latest-data.zip To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 1.2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential apt-get install autoconf automake libtool subversion apt-get install libjpeg8 libjpeg8-dev apt-get install libpng3 libpng3-dev apt-get install libvorbisfile3 libvorbis-dev apt-get install libglu1-mesa-dev apt-get install libopenal1 libopenal-dev apt-get install libsdl1.2debian libsdl1.2-dev === Building on Windows === You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet. === Building the Bullet physics library === The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. == Building from source code == === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 3dd632f8bf6069fe8ce8277d4cfcc086a3aacf1f 124 123 2016-03-21T19:17:00Z Mega 3 wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...). === Windows === First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an approriate location, a new folder will automaticly be created. Next you will have to download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder. Click on ''Osirion.exe'' to start the game. === Linux === To run the game, you will need to have SDL installed. This is a fairly common library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number). cd /usr/local/games sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux Download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Extract it into the osirion directory. A new subdirectory ''data'' will be created. sudo unzip /where/you/downloaded/osirion-latest-data.zip To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 1.2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet. === Building the Bullet physics library === ''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.'' The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. == Building from source code == === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src d3414f7e9166210fc1615d63de437973cd1d8c95 125 124 2016-03-21T19:17:56Z Mega 3 /* Dependencies */ wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you will need to download and extract two packages: one packages with binaries for your operating system (the ''exe'' files), and the package with the game data (textures, sounds, models, ...). === Windows === First of all you need to download the exe files. There's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an approriate location, a new folder will automaticly be created. Next you will have to download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Unzip the game data into the Project::Osirion directory, a new subfolder ''data'' will be created. The file ''Osirion.exe'' and the ''data'' subfolder should end up in the same folder. Click on ''Osirion.exe'' to start the game. === Linux === To run the game, you will need to have SDL installed. This is a fairly common library and chances are high you already have it installed. Besides SDL, you will need working OpenGL drivers. The package contains both 32-bit and 64-bit binaries. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the binaries to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticly be created. (The actual directory name depend on the version number). cd /usr/local/games sudo tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux Download the game data. * Game data: [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] Extract it into the osirion directory. A new subdirectory ''data'' will be created. sudo unzip /where/you/downloaded/osirion-latest-data.zip To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet. === Building the Bullet physics library === ''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.'' The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. == Building from source code == === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 23be1399660f2499168b5b3ea2616619c56413d6 128 125 2020-05-02T20:10:51Z Ingar 1 /* Installing the latest release */ Updated to reflect the single archive installation. wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number). cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in [http://ingar.satgnu.net/devenv/mingw32/ this document] to create a complete environment, capable of building the Project::OSiRiON source code. You need to install the base system described in part one, and the following packages described in part two: pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, libogg, libvorbis, pdcurses and bullet. === Building the Bullet physics library === ''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.'' The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. == Building from source code == === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 4a8c3c65cdad433fed9c86d4d135b4c28e071f08 129 128 2020-05-02T20:16:03Z Ingar 1 /* Building on Windows */ Replaced section with a note on MSYS2. wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number). cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Ubuntu === To build the game on Ubuntu, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using an MSYS2 environment. You can find more information on the [https://www.msys2.org/ MSyS2 homepage]. === Building the Bullet physics library === ''If you're building Osirion on Ubuntu(or any other Debian-based distro), Bullet packages have been added to the official repositories, and you might not need to follow this step.'' The engine uses the [http://www.bulletphysics.com/ Bullet Physics library] for physics support. You can download the bullet source code here: * [http://code.google.com/p/bullet/downloads/list http://code.google.com/p/bullet/downloads/list] To download and install the library: wget http://bullet.googlecode.com/files/bullet-2.81-rev2613.tgz tar zxvf bullet-2.81-rev2613.tgz cd bullet-2.81-rev2613 ./autogen.sh ./configure --prefix=/usr/local --disable-demos make sudo make install cd .. If you do not want to install bullet in /usr/local, you can edit the --prefix option here. Edit the the --with-bullet option when configuring the Project::OSiRiON source code accordingly. It is recommended you use this specific version of the library, physics behaviour could be different in other versions. == Building from source code == === Obtaining the source code === You can get the latest source code from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 43f9f0c5697e40fcb588dea049a9c899d30a8f6c 130 129 2020-05-02T20:18:50Z Ingar 1 Removed Bullet section. wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number). cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Debian === To build the game on Debian-based distributions, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using an MSYS2 environment. You can find more information on the [https://www.msys2.org/ MSyS2 homepage]. == Building from source code == === Obtaining the source code === You can get the latest source code from the git repository: * [svn://osirion.org/osirion svn://osirion.org/osirion] On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it. svn co svn://osirion.org/osirion osirion Enter the new subdirectory: cd osirion On windows, you can use Turtoisesvn to access the SVN repositories. You can download it here: * [http://tortoisesvn.tigris.org http://tortoisesvn.tigris.org] You can also download the source package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] === Obtaining the game data === Get the latest game data from the subversion repository: * [svn://osirion.org/osirion svn://osirion.org/osirion-data] The following command will create a new subdirectory data and download the game data into it: svn co svn://osirion.org/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] The data subdirectory should be inside the osirion directory. === Configuring the source code === Create the configure script: autoreconf -i Run the script to configure the source code: ./configure --with-bullet=/usr/local --enable-static-bullet If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure: ./configure --with-bullet=/usr/local --enable-static-bullet --without-client If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure. ./configure --with-bullet=/usr/local --enable-static-bullet --without-client --without-curses You can use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you used the subversion repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean svn update Update the game data: cd data svn update cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 9b87beed2f94f878fdf1a1ef60bf8f9a36453469 131 130 2020-05-02T20:36:33Z Ingar 1 /* Building from source code */ Updated build instructions, git usage. wikitext text/x-wiki While there is still a lot of work to be done before there will be a final release of the game, there are packages with development builds available to serve as a platform for developers and contributers, or for those who are just curious about the current state of affairs. The package are usually lagging somewhat behind on actual development. If you feel courageous you can download the latest and greatest development revision from the subversion repository and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number). cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Debian === To build the game on Debian-based distributions, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using an MSYS2 environment. You can find more information on the [https://www.msys2.org/ MSyS2 homepage]. == Building from source code == === Obtaining the source code === You can get the latest source code from the git repository: * [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src] Use the git command line tool to clone the repository: git clone http://osirion.org/git/osirion-src osirion Enter the new subdirectory: cd osirion You can also download the source code package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] wget http://osirion.org/files/osirion-latest-src.tar.bz2 tar jxf osirion-latest-src.tar.bz2 cd osirion === Obtaining the game data === Get the latest game data from the git repository: * [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data] The following command will clone the gama data into the data subdirectory: git clone http://osirion.org/git/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2] wget http://osirion.org/files/osirion-latest-data.tar.bz2 tar jxf osirion-latest-data.tar.bz2 cd data The data subdirectory should be inside the osirion directory. === Configuring the source code === If you cloned the git repository you need to create the configure script: autoreconf -i Run the script to configure the source code: ./configure If you only want to build the dedicated server: ./configure --without-client To build a portable dedicated server: ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses Use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean git pull Update the game data: cd data git pull cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 7f6c8835d70292b218d3c4cb496f9d7da638d4b2 132 131 2020-05-02T20:40:15Z Ingar 1 wikitext text/x-wiki There are packages with development builds available to serve as a platform for developers and contributors, or for those who are just curious about the current state of affairs. The packages are usually lagging somewhat behind on actual development. If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number). cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Debian === To build the game on Debian-based distributions, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using an MSYS2 environment. You can find more information on the [https://www.msys2.org/ MSyS2 homepage]. == Building from source code == === Obtaining the source code === You can get the latest source code from the git repository: * [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src] Use the git command line tool to clone the repository: git clone http://osirion.org/git/osirion-src osirion Enter the new subdirectory: cd osirion You can also download the source code package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] wget http://osirion.org/files/osirion-latest-src.tar.bz2 tar jxf osirion-latest-src.tar.bz2 cd osirion === Obtaining the game data === Get the latest game data from the git repository: * [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data] The following command will clone the gama data into the data subdirectory: git clone http://osirion.org/git/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2] wget http://osirion.org/files/osirion-latest-data.tar.bz2 tar jxf osirion-latest-data.tar.bz2 cd data The data subdirectory should be inside the osirion directory. === Configuring the source code === If you cloned the git repository you need to create the configure script: autoreconf -i Run the script to configure the source code: ./configure If you only want to build the dedicated server: ./configure --without-client To build a portable dedicated server: ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses Use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean git pull Update the game data: cd data git pull cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate SVN repository with files that are used to create game data, but are not necessary to run the game. These files include blender models, gimp files and scalable vector graphics. You do not need these filese of you want to try the game or run a dedicated server, but they can be of interest to contributers. To download the source data subversion repository: svn checkout svn://osirion.org/osirion-data-src data-src 13978682dc1b425e2c45f45eb07aafd64ad9cbed 133 132 2020-05-02T20:53:30Z Ingar 1 /* Source data */ wikitext text/x-wiki There are packages with development builds available to serve as a platform for developers and contributors, or for those who are just curious about the current state of affairs. The packages are usually lagging somewhat behind on actual development. If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created. (The actual directory name depend on the version number). cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Debian === To build the game on Debian-based distributions, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using an MSYS2 environment. You can find more information on the [https://www.msys2.org/ MSyS2 homepage]. == Building from source code == === Obtaining the source code === You can get the latest source code from the git repository: * [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src] Use the git command line tool to clone the repository: git clone http://osirion.org/git/osirion-src osirion Enter the new subdirectory: cd osirion You can also download the source code package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] wget http://osirion.org/files/osirion-latest-src.tar.bz2 tar jxf osirion-latest-src.tar.bz2 cd osirion === Obtaining the game data === Get the latest game data from the git repository: * [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data] The following command will clone the gama data into the data subdirectory: git clone http://osirion.org/git/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2] wget http://osirion.org/files/osirion-latest-data.tar.bz2 tar jxf osirion-latest-data.tar.bz2 cd data The data subdirectory should be inside the osirion directory. === Configuring the source code === If you cloned the git repository you need to create the configure script: autoreconf -i Run the script to configure the source code: ./configure If you only want to build the dedicated server: ./configure --without-client To build a portable dedicated server: ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses Use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean git pull Update the game data: cd data git pull cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate repository with files that are used to create game data. These files include blender models, gimp files and scalable vector graphics. You do not need these of you just want to try the game or run a dedicated server, but they can be of interest to contributers. To clone the source data git repository: git clone http://osirion.org/git/osirion-data-src data-src 031324b3e19c4590b1e7fdac0fefc7c7147b85a0 134 133 2020-06-27T11:51:20Z Ingar 1 Grammar wikitext text/x-wiki There are packages with development builds available to serve as a platform for developers and contributors, or for those who are just curious about the current state of affairs. The packages are usually lagging somewhat behind on actual development. If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created, the actual directory name depends on the version number. cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Debian === To build the game on Debian-based distributions, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using an MSYS2 environment. You can find more information on the [https://www.msys2.org/ MSyS2 homepage]. == Building from source code == === Obtaining the source code === You can get the latest source code from the git repository: * [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src] Use the git command line tool to clone the repository: git clone http://osirion.org/git/osirion-src osirion Enter the new subdirectory: cd osirion You can also download the source code package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] wget http://osirion.org/files/osirion-latest-src.tar.bz2 tar jxf osirion-latest-src.tar.bz2 cd osirion === Obtaining the game data === Get the latest game data from the git repository: * [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data] The following command will clone the gama data into the data subdirectory: git clone http://osirion.org/git/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-data.tar.bz2 osirion-latest-data.tar.bz2] wget http://osirion.org/files/osirion-latest-data.tar.bz2 tar jxf osirion-latest-data.tar.bz2 cd data The data subdirectory should be inside the osirion directory. === Configuring the source code === If you cloned the git repository you need to create the configure script: autoreconf -i Run the script to configure the source code: ./configure If you only want to build the dedicated server: ./configure --without-client To build a portable dedicated server: ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses Use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean git pull Update the game data: cd data git pull cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate repository with files that are used to create game data. These files include blender models, gimp files and scalable vector graphics. You do not need these of you just want to try the game or run a dedicated server, but they can be of interest to contributers. To clone the source data git repository: git clone http://osirion.org/git/osirion-data-src data-src 176b3f832ab06b6ccbb4024bcd4cd5e43471244a 135 134 2021-10-30T17:31:18Z Ingar 1 The data package is a zip instead of a tar.bz2 now. wikitext text/x-wiki There are packages with development builds available to serve as a platform for developers and contributors, or for those who are just curious about the current state of affairs. The packages are usually lagging somewhat behind on actual development. If you feel courageous you can clone the git repository with the latest and greatest development revision and build your own binaries. == Installing the latest release == The quickest and easiest way to install Project::OSiRiON is by downloading the most recent development release. In general, you only need to download the release package and run the program. === Windows === Download the release package: there's a package for 32-bit windows and a package for 64-bit windows, you only need to download one of them. If you don't know which one to pick, the 32-bit is a safe choice, as it will also work on 64-bit windows systems. * Windows 32-bit: [http://osirion.org/files/osirion-latest-win32.zip osirion-latest-win32.zip] * Windows 64-bit: [http://osirion.org/files/osirion-latest-win64.zip osirion-latest-win64.zip] Unzip the package to an aproriate location, a new folder will automaticaly be created. Run ''Osirion.exe'' to start the game. === Linux === To run the game, you need a working OpenGL installation and the SDL and openal-soft libraries. Most likely, you already have these installed on your system. The package contains binaries for both 32-bit and 64-bit systems. * Linux 32-bit and 64-bit: [http://osirion.org/files/osirion-latest-linux.tar.bz2 osirion-latest-linux.tar.bz2] Extract the package to a suitable location, for example, ''/usr/local/games''. A new directory called ''osirion-version-linux'' will automaticaly be created, the actual directory name depends on the version number. cd /usr/local/games tar jxvf /where/you/downloaded/osirion-latest-linux.tar.bz2 cd osirion-version-linux To run the 32-bit version: ./osirion.x86 To run the 64-bit version: ./osirion.x86_64 == Building Prerequisites == To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. === Dependencies === The following packages are required to build the the dedicated server: * zlib * [http://www.bulletphysics.com/ Bullet physics library] * ncurses or pdcurses (optional) Additionally, the client requires: * libjpeg * libpng * libSDL 2 * OpenGL * [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL] or [http://kcat.strangesoft.net/openal.html OpenAL Soft] * Ogg Vorbis You will also need gcc, GNU make, automake and libtool. === Building on Debian === To build the game on Debian-based distributions, you can install the required tools and dependencies by running the following commands (As root) in a terminal window: apt-get install build-essential autoconf automake libtool libjpeg-dev libpng12-dev libvorbis-dev libglu1-mesa-dev libopenal-dev libsdl2-dev libbullet-dev === Building on Windows === You can build the game on windows using an MSYS2 environment. You can find more information on the [https://www.msys2.org/ MSyS2 homepage]. == Building from source code == === Obtaining the source code === You can get the latest source code from the git repository: * [http://osirion.org/git/osirion-src/ http://osirion.org/git/osirion-src] Use the git command line tool to clone the repository: git clone http://osirion.org/git/osirion-src osirion Enter the new subdirectory: cd osirion You can also download the source code package from the website: * [http://osirion.org/files/osirion-latest-src.tar.bz2 osirion-latest-src.tar.bz2] wget http://osirion.org/files/osirion-latest-src.tar.bz2 tar jxf osirion-latest-src.tar.bz2 cd osirion === Obtaining the game data === Get the latest game data from the git repository: * [http://osirion.org/git/osirion-data/ http://osirion.org/git/osirion-data] The following command will clone the gama data into the data subdirectory: git clone http://osirion.org/git/osirion-data data You can also download the game data from the website: * [http://osirion.org/files/osirion-latest-data.zip osirion-latest-data.zip] wget http://osirion.org/files/osirion-latest-data.zip unzip osirion-latest-data.zip The data subdirectory should be inside the osirion directory, you can check if it's there: ls -l data === Configuring the source code === If you cloned the git repository you need to create the configure script: autoreconf -i Run the script to configure the source code: ./configure If you only want to build the dedicated server: ./configure --without-client To build a portable dedicated server: ./configure --without-client --enable-static-bullet --enable-static-stdlib --without-curses Use the --help option to get a list of all available options: ./configure --help === Building the binaries === Compile the source code: make The binaries will be built in the src subdirectory of the main distribution. '''Important''': ''make install'' is not supported. Results are unpredictable. === Running === The client and the dedicated server will look for game data in the ''data'' subdirectory of the current working directory. Since the binaries have been built in the ''src'' subdirectory, you will have start them with the ''src/'' prefix. To start the client: src/osirion If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation. To start the dedicated server: src/osiriond If you are using windows, the binaries will be called osirion.exe and osiriond.exe. === Updating === If you cloned the git repository to build the game, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it. Update the source code: cd osirion make clean git pull Update the game data: cd data git pull cd .. Build the binaries again: autoreconf ./configure make == Source data == There is a seperate repository with files that are used to create game data. These files include blender models, gimp files and scalable vector graphics. You do not need these of you just want to try the game or run a dedicated server, but they can be of interest to contributers. To clone the source data git repository: git clone http://osirion.org/git/osirion-data-src data-src bea49090cda3cfdcf77b6b47934204d1527e5644